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<blockquote data-quote="KarinsDad" data-source="post: 6417615" data-attributes="member: 2011"><p>A Wizard at 5th level should have at least some defensive spells by then to help (Mirror Image, Blur, Misty Step, Invisibility, Haste, or at least minimally Mage Armor/Shield). Not every attack should hit.</p><p></p><p>Relying on other PCs to ensure safety seems like a subpar tactic.</p><p></p><p></p><p></p><p>I think that Dex gives Con a run for its money. Sure, the Wyvern does mega-damage with poison, but bonuses to hit/damage (if using a ranged weapon), stealth, Dex saves and AC do add up over the long run.</p><p></p><p>My PC wizard almost never gets damaged, but that's because he hangs back a bit and uses a lot of spells like Web and Fog Cloud to control the battlefield against tougher foes. But in the last battle, the Roper was kicking everyone's butt (although to be fair, the Wizard never got damaged by the Roper since the DM rolled randomly as to which grabbed PC got bit by the Roper and the Wizard's number never came up, but the Rogue took a dirt nap).</p><p></p><p></p><p></p><p>The main idea is to stay at least 40 plus feet away from any creature not already engaged, and to prepare a few spells for when bad things happen.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6417615, member: 2011"] A Wizard at 5th level should have at least some defensive spells by then to help (Mirror Image, Blur, Misty Step, Invisibility, Haste, or at least minimally Mage Armor/Shield). Not every attack should hit. Relying on other PCs to ensure safety seems like a subpar tactic. I think that Dex gives Con a run for its money. Sure, the Wyvern does mega-damage with poison, but bonuses to hit/damage (if using a ranged weapon), stealth, Dex saves and AC do add up over the long run. My PC wizard almost never gets damaged, but that's because he hangs back a bit and uses a lot of spells like Web and Fog Cloud to control the battlefield against tougher foes. But in the last battle, the Roper was kicking everyone's butt (although to be fair, the Wizard never got damaged by the Roper since the DM rolled randomly as to which grabbed PC got bit by the Roper and the Wizard's number never came up, but the Rogue took a dirt nap). The main idea is to stay at least 40 plus feet away from any creature not already engaged, and to prepare a few spells for when bad things happen. [/QUOTE]
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