50 fantastical cities (or How writers block sunk my campaign world)

City: T'blisi
Hook: Built in a vast desert at the site of a large oasis. All buildings are Pueblo-style. All buildings are at least two-stories in height, many are taller. For defense purposes, no building has any openings (doors or windows) on the ground floor. Openings are in the upper stories; access is gained by climbing up ladders. Ladders can be pulled up to keep people out. Many buildings also have wells inside that tap into the same springs that feed the oasis. Buildings also have cisterns on the roof to collect rain water.

City: Memphis
Hook: Entertainment city. Everyone is an entertainer, or works in a business that supports the entertainment industry. Has a large bard's college, maybe more than one. Lots of theaters, acting troups, orchestras, writers, artists, concert halls.
 

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Tith

The mines could belong to the biggest thug, a dragon of some sort. The dragon is chaotic and does not care about ruling the islands but cares about his hoard.


Sky Havens

The last remaining sky dock for the building and maintenance of the biggest air ships floating in the skies. A big city of air genasi and aasimar has sprung up around it, as the wharf had expanded to accept refugees and military personnel during the sundering.


Sparta

A militaristic society with the warrior caste at the highest point and a big slave caste underneath. Only kept in check because of possible slave uprisings.
 

Sarellion said:
Tith

The mines could belong to the biggest thug, a dragon of some sort. The dragon is chaotic and does not care about ruling the islands but cares about his hoard.

Or... The mines are the equivalent of an underwater strip-mine. The ore practically lies around sparsely scattered on the ocean floor, but it is rather deep water. The pirates (or whoever) employ specially trained deep water skin-divers to retrieve bits of ore.

Of course, the Dire Sharks that infest the area make it a rather dangerous job...
 
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Here's one from my previous game world you can use if you like:

Traygana
(Means Mountain Road in an elder tounge)
Hook: This city is actualy comprised of two seperate parts, one on the northernmost side of a mountain chain, the other on the sothernmost. However, when inside the city, the city appears to be as one city... if you enter the south gate and keep walking north, you will exit the north gate a few minutes later -50 miles north, on the other side of the mountains.

In my world the effect was maintained by CONSTANT maintinence from wizards, but it could easily be a long-standing, ancient and powerful enchantment from a bygone era.
 

Marvek - city on the move. In the great grass lands people live on the move following an old path that takes them hundred of years to complete. During their travels they have domesticated a huge tortise which they build their homes on. Some of the larger tortises can have shells 100 sguare feet. Mervek is a carvan city of these tortises.
 

OK. To start, GO TO THE LIBRARY IMMEDIATELY AND GET ITALO CALVINO'S INVISIBLE CITIES! It is exactly what you need. I am not kidding.

Here are some excerpts from the book:

Important Excerpts from Invisible Cities:

"...you reach Diomira, a city with sixty silver domes, bronze statues of all the gods, streets paved with lead, a crystal theatre, a golden :):):):) that crows each morning on a tower..."

"...four aluminum towers rise from its walls flanking seven gates with spring-operated drawbridges that span thee moat whose water feeds four green canals which cross the city, dividing it into nine quarters, each with three hundred houses and seven hundred chimneys..."

"...the goods that each family holds in monopoly -- bergamot, sturgeon roe, astrolabes, amethysts..."

"I could tell you how many steps make up the streets rising like stairways, and the degree of the arcades' curves and what kind of zinc scales cover the roofs..."

"...Anastasia, a city with concentric canals watering it and kites flying over it. I should now list the wares that can profitably be bought here: agate, onyx, chrysoprase, and other varieties of chalcedony. I should praise the flesh of the golden pheasant cooked here over fires of seasoned cherry wood and sprinkled with much sweet marjoram..."

"...turkey feathers in turbans..."

"...a girl walking a puma on a leash."

"...fried squash and flowers..."

"You penetrate it along streets thick with signboards jutting from walls. The eye does not see things but images of things that mean other things: pincers point out the tooth-drawer's house; a tankard, the tavern; halberds, the barracks; scales, the grocer's. Statues and shields depict lions, dolphins, towers, stars: a sign that someting has as its sign a dolphin or a tower or a star. Other signals warn of what is forbidden in a given place (to enter the alley with wagons, to urinate behind the kiosk, to fish with your pole from the bridge) and what is allowed (watering zebras, playing bowls, burning relatives' corpses)."

"...the embroidered headband stands for extravagence; the gilded palanquin, power, the volumes of Averroes, learning; the ankle bracelet, voluptuousness..."

"Outside, the land stretches empty to the horizon; teh sky opens, with speeding clouds. In the shape that chance and wind give the clouds, you are already intent on recognizing fihures: a sailing ship, a hand, an elephant..."

"Beyond six rivers and three mountain ranges rises Zora..."

"...and he remembers the order by which the copper clock follows the barber's striped awning, then the fountain with the nine jets, the astronomer's glass tower, the melon vendor's kiosk, the statue of the hermit and the lion..."

"...he knows it is a city, but he thinks of it as a camel from whose pack hang wine-skins and bags of candied fruit, date wine, tobacco leaves, and already he sees himself at the head of a long caravan taking him... toward oases of fresh water in the palm trees' jagged shade, toward palaces of thick, whitewashed walls, tiled courts where girls are dancing barefoot, moving their arms, half hidden by their veils and half-revealed..."

As for my own pathetic cities, here are a few from my campaign:

Veldrek: Moving city of the Veld. After the rainy season each year, Veldrek moves to a different part of the Veld; over the year, the tent city shifts locations to accomodate the different maize harvests.

Chun: The city of candlefish

Phage: City of Mines, centre of the Rainless Coast

Mlton: The Valley of Mills
 

Here is a concept from my own world that you could use for one of your cities: Nexus Towers.

Basically, these pieces of magical architecture can draw life energy from the living inhabitants of a city. The force of the drain ranges from "barely noticeable, and even that's only if you are feeling particularily sensitive today" to "it hurts until you die - which is probably pretty soon". This energy can then be used to either enchant magic items or cast really powerful spells (Epic Spells, if you have the Epic Level Handbook).

This could actually be used for several cities - some only use them to barely get enough energy to protect their city, while others run the magical equivalent of concentration camps - drive all the "undesireables" into a specific neighborhood and harvest their energy until nothing is left...
 

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