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*Dungeons & Dragons
50th Anniversary: 6E in 2024?
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<blockquote data-quote="GreenTengu" data-source="post: 8116785" data-attributes="member: 6777454"><p>Given that the core races and classes of the game have been pretty busted in terms of balance since release-- let alone things that have appeared in expansion books, I think a 5.5E or 6E is well overdue. The single entry of "rapier" in the weapons table alone is a major hindrance to proper power balance in the game. And then there is the general issue of just way too many things being dependent upon Dexterity so that everyone wants their favorite race to be a Dexterity race to make them as powerful as possible-- meanwhile Intelligence is pretty useless except to a couple caster classes, and even then only if they choose spells that utilize DCs.</p><p></p><p>Now-- granted-- everything I see as a major issue has to do with rejigging the mechanics associated with the numbers that appear on PC's sheets and has very little to do with the general construction of monsters or adventures. So I suppose what I would like to see is more of a 5.5E that just fixes up the races and classes and changes up some of the stat dependencies to make Intelligence and Strength more worthwhile attributes while pulling back on just how much mileage one gets out of Dexterity.</p><p></p><p>Then again-- my wishlist would be to change up the PC races so that Orc, Goblin, Hobgoblin and maybe Kobold and Lizardfolk get included as core races that are just assumed denizens of every D&D world and people are expected to play while maybe moving Half-Elf and Half-Orc (and maybe Tiefling and Aasimar) to sort of "human variant options", include some version of the Warlord, if by a different name, as a base class as a non-religious, non-musical support class people can play. And I have to imagine my ideas on such things wouldn't be particularly popular.</p><p></p><p>But-- man-- waiting 3 more years for an overhaul?</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 8116785, member: 6777454"] Given that the core races and classes of the game have been pretty busted in terms of balance since release-- let alone things that have appeared in expansion books, I think a 5.5E or 6E is well overdue. The single entry of "rapier" in the weapons table alone is a major hindrance to proper power balance in the game. And then there is the general issue of just way too many things being dependent upon Dexterity so that everyone wants their favorite race to be a Dexterity race to make them as powerful as possible-- meanwhile Intelligence is pretty useless except to a couple caster classes, and even then only if they choose spells that utilize DCs. Now-- granted-- everything I see as a major issue has to do with rejigging the mechanics associated with the numbers that appear on PC's sheets and has very little to do with the general construction of monsters or adventures. So I suppose what I would like to see is more of a 5.5E that just fixes up the races and classes and changes up some of the stat dependencies to make Intelligence and Strength more worthwhile attributes while pulling back on just how much mileage one gets out of Dexterity. Then again-- my wishlist would be to change up the PC races so that Orc, Goblin, Hobgoblin and maybe Kobold and Lizardfolk get included as core races that are just assumed denizens of every D&D world and people are expected to play while maybe moving Half-Elf and Half-Orc (and maybe Tiefling and Aasimar) to sort of "human variant options", include some version of the Warlord, if by a different name, as a base class as a non-religious, non-musical support class people can play. And I have to imagine my ideas on such things wouldn't be particularly popular. But-- man-- waiting 3 more years for an overhaul? [/QUOTE]
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50th Anniversary: 6E in 2024?
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