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5e "Anyspell," Would You Allow the Enclosed Spell?
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<blockquote data-quote="Benjamin Olson" data-source="post: 7981109" data-attributes="member: 6988941"><p>I wouldn't make it reaction based for most of the classes, as for most of them I think the lore would be more that they concentrate real hard and expend extra resources to do something they <em>know</em> how to do but are not prepared for that day. It seems like something that should take 10-20 minutes or so to scour their memories, review their spellbook, whatever. For Sorcerer though, where it is less something they know how to do than something they can do by sheer force of will applied to their innate magical abilities, I am more okay with just being able to cast as per the normal action, material, and casting time economy, provided their is a steep additional cost in higher spell slots, sorcery points, and/or some variation of random magic surges. Sorcerer is the only one for which I would definitely make it a low level ability because I consider them rather anemic at low levels and think it is just too big a burden for them to have to keep various low level necessities like shield or mage armor at higher levels.</p><p></p><p>I would finally want to play Sorcerer without a multiclass dip to free up low level spells known. And I generally always hated both the cost of such a dip (slower spell progression and loss of levels in a class that gets exponentially better with levels) and the lore of a Sorcerer multiclassing (the worst being the warlock dip. It's so pathetic to see these characters of pure innate magic sucking up to some demon, or a stupid magic weapon, for a d10 cantrip like some loser scrub).</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 7981109, member: 6988941"] I wouldn't make it reaction based for most of the classes, as for most of them I think the lore would be more that they concentrate real hard and expend extra resources to do something they [I]know[/I] how to do but are not prepared for that day. It seems like something that should take 10-20 minutes or so to scour their memories, review their spellbook, whatever. For Sorcerer though, where it is less something they know how to do than something they can do by sheer force of will applied to their innate magical abilities, I am more okay with just being able to cast as per the normal action, material, and casting time economy, provided their is a steep additional cost in higher spell slots, sorcery points, and/or some variation of random magic surges. Sorcerer is the only one for which I would definitely make it a low level ability because I consider them rather anemic at low levels and think it is just too big a burden for them to have to keep various low level necessities like shield or mage armor at higher levels. I would finally want to play Sorcerer without a multiclass dip to free up low level spells known. And I generally always hated both the cost of such a dip (slower spell progression and loss of levels in a class that gets exponentially better with levels) and the lore of a Sorcerer multiclassing (the worst being the warlock dip. It's so pathetic to see these characters of pure innate magic sucking up to some demon, or a stupid magic weapon, for a d10 cantrip like some loser scrub). [/QUOTE]
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