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General Tabletop Discussion
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5e "Anyspell," Would You Allow the Enclosed Spell?
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<blockquote data-quote="Kurotowa" data-source="post: 7981702" data-attributes="member: 27957"><p>The problem is that spells are powerful, and the right spell at the right time is <em>very</em> powerful. The right utility spell can completely trivialize an obstacle. The right combat spell to exploit a weakness or counter an ability can turn a close fight into a one sided stomp.</p><p></p><p>There are two limitations on casters to balance the strength of spells. The first is that casters have a limited number of spell slots to cast with, and the second is that they have to commit to a smaller list of known or prepared spells. Put together this means they don't always have the right spell for the right situation; maybe they've spent their high level slots and can't Fireball that mob of goblins, or maybe they just don't have Water Breathing prepared because they didn't think they'd have to go into flooded tunnels today. This is what makes spell selection interesting for the players and balanced against the non-casters.</p><p></p><p>But with Anyspell, half that restriction is just wiped away entirely. Now a caster has the entire compendium of possible spells at their fingertips at all times. Need a rare damage type attack spell? You've got it. Need a highly specialized utility spell? You've got it. Normally it would eat up a valuable spell slot to prepare those spells, forcing the player to choose between them and more widely useful spells, but now they have them both.</p><p></p><p>That's why everyone is universally saying this is a bad idea. Limited spell choice is a key pillar of caster balance in D&D. This one spell completely removes it, and at no cost to the PC.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7981702, member: 27957"] The problem is that spells are powerful, and the right spell at the right time is [I]very[/I] powerful. The right utility spell can completely trivialize an obstacle. The right combat spell to exploit a weakness or counter an ability can turn a close fight into a one sided stomp. There are two limitations on casters to balance the strength of spells. The first is that casters have a limited number of spell slots to cast with, and the second is that they have to commit to a smaller list of known or prepared spells. Put together this means they don't always have the right spell for the right situation; maybe they've spent their high level slots and can't Fireball that mob of goblins, or maybe they just don't have Water Breathing prepared because they didn't think they'd have to go into flooded tunnels today. This is what makes spell selection interesting for the players and balanced against the non-casters. But with Anyspell, half that restriction is just wiped away entirely. Now a caster has the entire compendium of possible spells at their fingertips at all times. Need a rare damage type attack spell? You've got it. Need a highly specialized utility spell? You've got it. Normally it would eat up a valuable spell slot to prepare those spells, forcing the player to choose between them and more widely useful spells, but now they have them both. That's why everyone is universally saying this is a bad idea. Limited spell choice is a key pillar of caster balance in D&D. This one spell completely removes it, and at no cost to the PC. [/QUOTE]
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5e "Anyspell," Would You Allow the Enclosed Spell?
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