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General Tabletop Discussion
*Dungeons & Dragons
5E Beast Companion Mechanics.
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<blockquote data-quote="Salthorae" data-source="post: 7848012" data-attributes="member: 1095"><p>See below for the individual details, this doesn't consider any higher level conclave/path abilities from any of these subclasses, just looking at the beast feature itself. I don't have time to delve into the higher level subclass abilities for you and how those impact.</p><p></p><p>Basically the Battlesmith and the new UA options are exactly equivalent though vary slightly in some fiddly bits (healing the companion and companion save proficiencies)</p><p></p><p>The Revised Ranger is both better and worse than both Battle Smith and new UA options</p><ul> <li data-xf-list-type="ul">Better<ul> <li data-xf-list-type="ul">Acts on own init and doesn't require Ranger's action economy to direct</li> <li data-xf-list-type="ul">Increases animal stats as Ranger gains ASI feature so Str/Dex/Con are going to all be better</li> </ul></li> <li data-xf-list-type="ul">Worse<ul> <li data-xf-list-type="ul">You can't revive it</li> <li data-xf-list-type="ul">HP are variable depending on if you pump it's Con or Str</li> </ul></li> </ul><p></p><p>Beast Master with new UA Primal Beast</p><ul> <li data-xf-list-type="ul">Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in.</li> <li data-xf-list-type="ul">Proficient in Dex, Con, Wisdom saving throws</li> <li data-xf-list-type="ul">Beast's HD = Ranger level, d8's for earth, d6's for air</li> <li data-xf-list-type="ul">Beast's HP = Ranger WisMod+Beast ConMod+ Ranger Level x5</li> <li data-xf-list-type="ul">You can spend a 1st level spell to revive it if it died within the last hour</li> <li data-xf-list-type="ul">Bonus action to command an attack</li> </ul><p>All of those scale with level to improve the beast as a source of damage and health.</p><p></p><p>UA Artificer's Iron Defender:</p><ul> <li data-xf-list-type="ul"><strong>Might of the Master</strong>. The following numbers increase by 1 when your proficiency bonus increases by 1: the iron defender’s skill bonuses, the bonuses to hit and damage of its bite, and the number of hit points restored by its Repair action</li> <li data-xf-list-type="ul">No saving throw proficiencies</li> <li data-xf-list-type="ul">Defender's HP = Artificer IntMod+Defender's ConMod+Artificer Level x5</li> <li data-xf-list-type="ul">There are no HD because you can repair it's hp with a mending cantrip, healing 2d6 damage +1/proficiency... with a cantrip, i.e. no short rest needed for it.</li> <li data-xf-list-type="ul">You can spend a 1st level spell to revive it if it died within the last hour</li> <li data-xf-list-type="ul">Bonus action to command an attack</li> </ul><p></p><p>Conclave:</p><ul> <li data-xf-list-type="ul">Companion uses your Proficiency bonus for attacks & skills + AC and Damage</li> <li data-xf-list-type="ul">It is proficient in all saving throws</li> <li data-xf-list-type="ul">For each ranger level after 3rd, companion gains +1 HD and HP accordingly (i.e. 4.5+Con)</li> <li data-xf-list-type="ul">Every time ranger gains an ASI, beast can increase one stat by +2 or two by +1 (max 20)</li> <li data-xf-list-type="ul">Companion takes full actions on its own initiative that you direct</li> </ul></blockquote><p></p>
[QUOTE="Salthorae, post: 7848012, member: 1095"] See below for the individual details, this doesn't consider any higher level conclave/path abilities from any of these subclasses, just looking at the beast feature itself. I don't have time to delve into the higher level subclass abilities for you and how those impact. Basically the Battlesmith and the new UA options are exactly equivalent though vary slightly in some fiddly bits (healing the companion and companion save proficiencies) The Revised Ranger is both better and worse than both Battle Smith and new UA options [LIST] [*]Better [LIST] [*]Acts on own init and doesn't require Ranger's action economy to direct [*]Increases animal stats as Ranger gains ASI feature so Str/Dex/Con are going to all be better [/LIST] [*]Worse [LIST] [*]You can't revive it [*]HP are variable depending on if you pump it's Con or Str [/LIST] [/LIST] Beast Master with new UA Primal Beast [LIST] [*]Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. [*]Proficient in Dex, Con, Wisdom saving throws [*]Beast's HD = Ranger level, d8's for earth, d6's for air [*]Beast's HP = Ranger WisMod+Beast ConMod+ Ranger Level x5 [*]You can spend a 1st level spell to revive it if it died within the last hour [*]Bonus action to command an attack [/LIST] All of those scale with level to improve the beast as a source of damage and health. UA Artificer's Iron Defender: [LIST] [*][B]Might of the Master[/B]. The following numbers increase by 1 when your proficiency bonus increases by 1: the iron defender’s skill bonuses, the bonuses to hit and damage of its bite, and the number of hit points restored by its Repair action [*]No saving throw proficiencies [*]Defender's HP = Artificer IntMod+Defender's ConMod+Artificer Level x5 [*]There are no HD because you can repair it's hp with a mending cantrip, healing 2d6 damage +1/proficiency... with a cantrip, i.e. no short rest needed for it. [*]You can spend a 1st level spell to revive it if it died within the last hour [*]Bonus action to command an attack [/LIST] Conclave: [LIST] [*]Companion uses your Proficiency bonus for attacks & skills + AC and Damage [*]It is proficient in all saving throws [*]For each ranger level after 3rd, companion gains +1 HD and HP accordingly (i.e. 4.5+Con) [*]Every time ranger gains an ASI, beast can increase one stat by +2 or two by +1 (max 20) [*]Companion takes full actions on its own initiative that you direct [/LIST] [/QUOTE]
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