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5E Beast Companion Mechanics.
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7848035" data-attributes="member: 6802378"><p>My theory is they want a module about "<a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/Mon" target="_blank">monster pets</a>", something like <a href="https://mysticalkom.wordpress.com/2015/06/29/first-attempt-dungeons-dragons-monster-trainer/" target="_blank">"mystical: kingdom of monsters (coming soon for 5Ed)</a>"</p><p></p><p>And my suggestion for game mechanic is something like a monster class (like the ones from "Savage Species"). The player can control two characters, the humanoid and the "pet", because there is a limited telepathic link between those two characters controlled by the same player, but when DM has to share out the XPs then the pets is like other PCs. With this the group isn't so powerful to break the balance of power. And even a new class could be created, like a mixture of summoner (from Pathfinder) and the totemist shaman (Magic of Incarnum), assigning points of essence to chakra (body slots for magic item) to get monster traits and metamagic effects. <a href="http://archive.wizards.com/default.asp?x=dnd/ex/20070430a&page=3" target="_blank">Do you remember the demonbinder prestige class</a>, spending damnation points you could "buy" some advantages?</p><p></p><p>If there is a class like a pokemon trainer or digimon tamer then somebody will want to be a dragon rider or something like this and I don't blame him. But what if the dragon wants to polymorph in a dragonborn shape to help in the dungeon-crawling to earn more gold? And then she will can use magic item. </p><p></p><p>Other player would want to use those games mechanics about "monster allies" to create a necromancer lord and his little warband of undead "pets", or a gadgeter artificer and her little army of construct soldiers. </p><p></p><p>Other matter is beast allies have better senses than humanoids. Even a horse in a camp for the night could smell or listen a potential intruder or predator.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7848035, member: 6802378"] My theory is they want a module about "[URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/Mon']monster pets[/URL]", something like [URL='https://mysticalkom.wordpress.com/2015/06/29/first-attempt-dungeons-dragons-monster-trainer/']"mystical: kingdom of monsters (coming soon for 5Ed)[/URL]" And my suggestion for game mechanic is something like a monster class (like the ones from "Savage Species"). The player can control two characters, the humanoid and the "pet", because there is a limited telepathic link between those two characters controlled by the same player, but when DM has to share out the XPs then the pets is like other PCs. With this the group isn't so powerful to break the balance of power. And even a new class could be created, like a mixture of summoner (from Pathfinder) and the totemist shaman (Magic of Incarnum), assigning points of essence to chakra (body slots for magic item) to get monster traits and metamagic effects. [URL='http://archive.wizards.com/default.asp?x=dnd/ex/20070430a&page=3']Do you remember the demonbinder prestige class[/URL], spending damnation points you could "buy" some advantages? If there is a class like a pokemon trainer or digimon tamer then somebody will want to be a dragon rider or something like this and I don't blame him. But what if the dragon wants to polymorph in a dragonborn shape to help in the dungeon-crawling to earn more gold? And then she will can use magic item. Other player would want to use those games mechanics about "monster allies" to create a necromancer lord and his little warband of undead "pets", or a gadgeter artificer and her little army of construct soldiers. Other matter is beast allies have better senses than humanoids. Even a horse in a camp for the night could smell or listen a potential intruder or predator. [/QUOTE]
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