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5E Beast Companion Mechanics.
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<blockquote data-quote="doctorbadwolf" data-source="post: 7848601" data-attributes="member: 6704184"><p>Honestly, the simplest answer is that the revised ranger would have required replacing the PHB one, and some people didn't like the pet getting a whole turn. Perception of balance often overshadows actual balance, after all. I'd bet real money that they got negative feedback by a lot of people that didn't actually try the thing. </p><p>Combine that with an option that works, but requires the total replacement of part of the whole of the PHB Ranger, and you've got something they should have known wouldn't work. </p><p></p><p>OTOH, you can keep the ranger's turn relatively simple (rather than them having two whole turns), and get a lot of the same effects, by just making it a simple pet that can be commanded to attack as a bonus action, and has the following stats that are the same regardless of what the pet looks like. </p><p></p><p>They went for the simpler option, that doesn't poke at some folks sensibilities about the "fairness" of one player getting two turns. </p><p></p><p>But the pet overshadowing PCs? Nah. What you describe here would be utter garbage if it was the total per round contribution of the entire Ranger PC. It works really well as an addition to the ranger themself, though.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7848601, member: 6704184"] Honestly, the simplest answer is that the revised ranger would have required replacing the PHB one, and some people didn't like the pet getting a whole turn. Perception of balance often overshadows actual balance, after all. I'd bet real money that they got negative feedback by a lot of people that didn't actually try the thing. Combine that with an option that works, but requires the total replacement of part of the whole of the PHB Ranger, and you've got something they should have known wouldn't work. OTOH, you can keep the ranger's turn relatively simple (rather than them having two whole turns), and get a lot of the same effects, by just making it a simple pet that can be commanded to attack as a bonus action, and has the following stats that are the same regardless of what the pet looks like. They went for the simpler option, that doesn't poke at some folks sensibilities about the "fairness" of one player getting two turns. But the pet overshadowing PCs? Nah. What you describe here would be utter garbage if it was the total per round contribution of the entire Ranger PC. It works really well as an addition to the ranger themself, though. [/QUOTE]
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