D&D 5E 5e Boxed Sets, what should WotC make?

As said, box sets need to tie into the strength of the formats. Rules, errata and crunch are not the strengths of the format.

Poster maps, pogs, dice, handout, card stock items, 3D paper buildings, etc are.

My favorite box sets from the past were always settings (Greyhawk, Undermountain) because of the maps. But you can affordably do more with a box set today (suggestions above.

Unpopular opinion: every adventure should be its own box set with battle maps, poster maps with stickers for exploration ala Gloomhaven, monster minis/pawns, monster cards ala Inkwell Ideas' 5e creature decks (the official ones with oversized cards are annoying) and magic item cards.

The PHB should be a boxed set with spell cards and minis/pawns.

Basically, non-prestige versions of the Beadle&Grimm releases, plus a player-focused box. I think hardcover rulebooks are really not to D&D's strengths anymore. 4e Essentials almost got it right and B&G goes a little too far (which is great if you can afford it...). Somewhere between the two is my platonic ideal.
So instead of $40 adventures each one should be $80-100? Not that such wouldn't be cool. But they are niche specialty items, not mainstream products.

I would love a big box of battle maps from the various adventures. Give me dozens in a box. Folded posters paper would be just fine for me.
Why not just go to the artists site, buy the high res images and have them printed online or locally? It works pretty well, done it myself :)
 

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As said, box sets need to tie into the strength of the formats. Rules, errata and crunch are not the strengths of the format.

Poster maps, pogs, dice, handout, card stock items, 3D paper buildings, etc are.

My favorite box sets from the past were always settings (Greyhawk, Undermountain) because of the maps. But you can affordably do more with a box set today (suggestions above.


So instead of $40 adventures each one should be $80-100? Not that such wouldn't be cool. But they are niche specialty items, not mainstream products.


Why not just go to the artists site, buy the high res images and have them printed online or locally? It works pretty well, done it myself :)
I have a large format printer. Still I’d love this box.
 

I expect this is the way we'll see DragonLance, as a Boxed Set that grabs onto the zeitgeist of the re-release would be a good way to get new people involved in those stories.
I think this is great, if they are coming out with the new world and want to compete with FR. I would like a Dragonlance or Al-Qadim to have the initial flavor of the world. (I know that the later is part of FR, but not really).
 

So instead of $40 adventures each one should be $80-100? Not that such wouldn't be cool. But they are niche specialty items, not mainstream products.
You're absolutely right. I think my ideal requires a complete overhaul of the gameline itself is produced, which is why I bring up the player box side of things.

As it stands now, a DM who wants to have "all the stuff" (not literally all books and gewgaws, but a healthy minimum for not-theater-of-the-mind play) is picking up 3 expensive core books plus an expensive hardcover, and maybe finding cheap tokens and printing out battle maps cheaply as needed. What I'd propose is to repackage the game entirely such that a single adventure box is all you need as the DM to run that adventure as the DM. You'd get a pared down core rules (like the Starter and Essentials kits, but with none of the character creation-specific things, and in their place the DM-specific things), monsters and magic items are all on cards so you don't need a book of those, and tokens/pawns and battle maps. So an $80-100 box with no need for a DMG, MM, PHB, and the gewgaws is now a deal.

On the player's side, you've got boxes that give you all you need to play any class/race/whatever in those books. Yes, it would probably make the most sense to separate such a box into multiples in order to pare down on how many spell cards you get; maybe the first "core" box is 5-6 classes, the second is another 5-6, etc. But you can pick and choose, and frankly, the folks that buy EVERYTHING are gonna buy everything anyway, so this allows for a little choice in a way that is hopefully either roughly as expensive or even less, if you're choosy.

Choosy Tim's choose this setup ;-P I don't know why I said that.

EDIT: And I think this setup makes it relatively easy to leave releases like the Starter and Essentials box alone (they sell a bunch and seem to work, so why not?). I do wonder how much WOTC considers theater of the mind the default, now, though, in the same way they consider Milestone leveling the default, even though that's technically an optional rule. If they really want to go down that road and move away from battle maps, pawns/tokens, and all that stuff, then my setup doesn't really make sense. That said, none of it invalidates the Core 3 books, and maybe by separating out some elements makes it so a single volume Rulebook is thing theater of the mind folks pick up, and get digital or POD versions of the adventures without all the gewgaws. ...?
 
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You're absolutely right. I think my ideal requires a complete overhaul of the gameline itself is produced, which is why I bring up the player box side of things.

As it stands now, a DM who wants to have "all the stuff" (not literally all books and gewgaws, but a healthy minimum for not-theater-of-the-mind play) is picking up 3 expensive core books plus an expensive hardcover, and maybe finding cheap tokens and printing out battle maps cheaply as needed. What I'd propose is to repackage the game entirely such that a single adventure box is all you need as the DM to run that adventure as the DM. You'd get a pared down core rules (like the Starter and Essentials kits, but with none of the character creation-specific things, and in their place the DM-specific things), monsters and magic items are all on cards so you don't need a book of those, and tokens/pawns and battle maps. So an $80-100 box with no need for a DMG, MM, PHB, and the gewgaws is now a deal.

On the player's side, you've got boxes that give you all you need to play any class/race/whatever in those books. Yes, it would probably make the most sense to separate such a box into multiples in order to pare down on how many spell cards you get; maybe the first "core" box is 5-6 classes, the second is another 5-6, etc. But you can pick and choose, and frankly, the folks that buy EVERYTHING are gonna buy everything anyway, so this allows for a little choice in a way that is hopefully either roughly as expensive or even less, if you're choosy.

Choosy Tim's choose this setup ;-P I don't know why I said that.

EDIT: And I think this setup makes it relatively easy to leave releases like the Starter and Essentials box alone (they sell a bunch and seem to work, so why not?). I do wonder how much WOTC considers theater of the mind the default, now, though, in the same way they consider Milestone leveling the default, even though that's technically an optional rule. If they really want to go down that road and move away from battle maps, pawns/tokens, and all that stuff, then my setup doesn't really make sense. That said, none of it invalidates the Core 3 books, and maybe by separating out some elements makes it so a single volume Rulebook is thing theater of the mind folks pick up, and get digital or POD versions of the adventures without all the gewgaws. ...?
Most people play theatre of the mind, per WotC: my college group always played 3.x with TotM, even. This has probably become more the case over the life of 5E, not less. This product release schedule doesn't make as much sense as books for that reason alone.
 

No maps? OK then I wan't a box full of bits from the released adventures.
Magic items, handouts, npc portraits, some important physical artefacts. Probably too much to ask for.
 

No maps? OK then I wan't a box full of bits from the released adventures.
Magic items, handouts, npc portraits, some important physical artefacts. Probably too much to ask for.
I really like what they did with the Essentials Kit and the Curse of Strahd box (didn't get that because I already have the book, but it's legit).

Paraphernalia are always nice and appreciated, but I don't see box sets replacing books as the main format for the game. The Dice & Miscellany sets for some recent adventures are also cool: people love dice.

I'm not sure what a player focused box set would look like, honestly.
 

I'm not sure what a player focused box set would look like, honestly.
I'd like class specific character journal with the class features already written down (just add the archetype features), a nice set of dice themed to the class, spell cards for the class, conditions card and class-themed initiative marker to give to the DM.
 

You're absolutely right. I think my ideal requires a complete overhaul of the gameline itself is produced, which is why I bring up the player box side of things.

As it stands now, a DM who wants to have "all the stuff" (not literally all books and gewgaws, but a healthy minimum for not-theater-of-the-mind play) is picking up 3 expensive core books plus an expensive hardcover, and maybe finding cheap tokens and printing out battle maps cheaply as needed. What I'd propose is to repackage the game entirely such that a single adventure box is all you need as the DM to run that adventure as the DM. You'd get a pared down core rules (like the Starter and Essentials kits, but with none of the character creation-specific things, and in their place the DM-specific things), monsters and magic items are all on cards so you don't need a book of those, and tokens/pawns and battle maps. So an $80-100 box with no need for a DMG, MM, PHB, and the gewgaws is now a deal.

On the player's side, you've got boxes that give you all you need to play any class/race/whatever in those books. Yes, it would probably make the most sense to separate such a box into multiples in order to pare down on how many spell cards you get; maybe the first "core" box is 5-6 classes, the second is another 5-6, etc. But you can pick and choose, and frankly, the folks that buy EVERYTHING are gonna buy everything anyway, so this allows for a little choice in a way that is hopefully either roughly as expensive or even less, if you're choosy.

Choosy Tim's choose this setup ;-P I don't know why I said that.

EDIT: And I think this setup makes it relatively easy to leave releases like the Starter and Essentials box alone (they sell a bunch and seem to work, so why not?). I do wonder how much WOTC considers theater of the mind the default, now, though, in the same way they consider Milestone leveling the default, even though that's technically an optional rule. If they really want to go down that road and move away from battle maps, pawns/tokens, and all that stuff, then my setup doesn't really make sense. That said, none of it invalidates the Core 3 books, and maybe by separating out some elements makes it so a single volume Rulebook is thing theater of the mind folks pick up, and get digital or POD versions of the adventures without all the gewgaws. ...?
For $100, you're getting into the territory of the core rules set at places like Wal-mart. So, for a little more, you can HAVE all 3 rulebooks.

I'd be all over boxed sets for settings, or adventures, though. Those not only play right into the hands of the format, but IMO an adventure in large hardbound text form is a pain right in the buttocks to actually play. I'm constantly flipping back and forth between the map and the text, and having to flip to an appendix for monster statistics; specific magic items, and extras like new spells, etc just makes it more annoying.

A boxed set would give you the maps in large format, and hopefully in screen form too (like the old basic and AD&D modules did!) At the very least, a booklet for the adventure itself, and probably more than one, considering the mini campaign direction adventures have taken. Perhaps a separate booklet for the monsters; NPC's, and unique items/spells. Probably cards for various things you'd access often, and perhaps some other case candy. All in a box large enough to hold your notes and dice as well.

As it is now, I have to go through and copy important encounters, rooms, treasures and stats into a notebook for the expected next session. Just so I can look at them AND the map at the same time- and not be constantly looking stuff up in the appendices. I also leave enough space for round by round combat logs: initiative order, HP totals, who does what, condition and spell/effect durations (and when they end), and other things like when others might join the fight. And, at the end, XP for that encounter; any items the party found, and any loot. I'll also make a note of who is wounded, and any healing done to them.

It just makes it easier to have a foe's full combat statistics right at my fingertips, as well as standard tactics. Plus, the format also gives me a place to jot notes on adjustments I made.

Having separate booklets for the adventure, the appendix type stuff, and a fold out or stand up map all available to look at at a glance would save me a TON of preparation time. Then I'd just have to keep the notes n stuff. Spell and monster cards would be awesome!

Campaign settings should include world maps, area maps, a booklet of player type stuff, a DM's booklet, and whatever else they deem appropriate- like a themed DM's screen.
 

I'd like class specific character journal with the class features already written down (just add the archetype features), a nice set of dice themed to the class, spell cards for the class, conditions card and class-themed initiative marker to give to the DM.
Sounds reasonable. I know I'm always running out of room for class features etal on the official character sheets, the box for actions/attacks is way too small for spellcasters; and there's no place for Spell DC and spell attack modifiers.

Thus, specific sheets/journals for wizards; Clerics, Sorcerers; Warlocks; Druids; Bards; half casters; and multi-class characters make a lot of sense.
 

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