Tony Vargas
Legend
Clearly the relevant variable is the DM. He should get some more experience as a player before taking another stab at running.1. Why do you think this might be happening, particularly when half the players work together fine in another group?
The specific example of a dedicated melee-type needing to double-move to reach enemies is usually a corner case that gets hammered theoretically more than something that comes up all that often. In prior editions, you could full-move (5e Dash) and attack, either by default (AD&D) or with a 'charge' options (3x/PF, 4e/E).2. Have you encountered this problem before? How did you handle it?
Plays something other than a dedicated melee type. Either use a mix of melee & ranged weapons, or go with a dedicated archery or spellcasting build. You'll have greater flexibility to contribute the best you can each round, even if the party isn't coordinating.3. Is there anything I can do as a player to make this less of a frustrating experience for myself?
It's a good option to have in your back pocket. Well, not literally.1. Get ranged weapons / throwing weapons on my paladin. This should hopefully mitigate my frustrations with having a difficult time maneuvering in combat.

It sounds like it was just lack of a ranged option for your PC (and charge option in 5e in general), that was causing the specific problem you went into.Our last game session took place outside, and now we're inside of a dungeon, I anticipate there being far fewer problems with regards to everyone being all over the place; close quarters seem to cause less problems in combat.
Mainly for your newish DM:4. Do you have any other advice about combat in general that you can share?
Combat in 5e is supposed to be fast, and it can become very un-fun for some character types if it bogs down. Keep monster's rolls & hp totals behind the screen - if necessary, fudge 'em a little so they put in a good showing in the few rounds they're there, and drop at appropriate moments. Let each PC have a turn at being the star of the show. Since you're blessed with players who like to do a bit of acting, pay attention to their performance, and when they're 'on' (doing a good job portraying the character, coming up with exciting actions) have them succeed, so the action matches their momentum. And, yeah, if the same guy is 'on' too much, slap him down.
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