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General Tabletop Discussion
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5e combat system too simple / boring?
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<blockquote data-quote="NotActuallyTim" data-source="post: 6780803" data-attributes="member: 6804638"><p>The basic rules for combat are pretty darned simple, and it's true that some people with experience in playing more complex combat systems may get bored quickly.</p><p></p><p>There's a lot of ways to solve this. You could refocus on things other than combat to get people engaged, by introducing more social opportunities. You can wildcard combat by introducing alternate win conditions (Get out of the room before the floor crumbles away!). You could spend a lot of time inventing new combat rules (I'm actually doing this, but I'm nowhere near finished).</p><p></p><p>However, if they're super bored because they don't have enough actions and numbers to memorize, I'd suggest you just start improvising actions with your monsters. Then point out that if the players want to start tossing sand into people's eyes all they have to do say "My character throws sand into the Orc's face!"</p></blockquote><p></p>
[QUOTE="NotActuallyTim, post: 6780803, member: 6804638"] The basic rules for combat are pretty darned simple, and it's true that some people with experience in playing more complex combat systems may get bored quickly. There's a lot of ways to solve this. You could refocus on things other than combat to get people engaged, by introducing more social opportunities. You can wildcard combat by introducing alternate win conditions (Get out of the room before the floor crumbles away!). You could spend a lot of time inventing new combat rules (I'm actually doing this, but I'm nowhere near finished). However, if they're super bored because they don't have enough actions and numbers to memorize, I'd suggest you just start improvising actions with your monsters. Then point out that if the players want to start tossing sand into people's eyes all they have to do say "My character throws sand into the Orc's face!" [/QUOTE]
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5e combat system too simple / boring?
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