Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="werecorpse" data-source="post: 6780862" data-attributes="member: 55491"><p>Correct, but IMO flavour text is a way to focus on story not mechanics. Watch a combat run on Critical Role on Geek & Sundry for fun examples.</p><p></p><p>IMO 3&4e moved towards the idea of really making the combats more fun by focussing on the tactical element of combats above other features of the game (4 more than 3). They both became complex and combats bogged down for hours. 5e does this less than both and is trying to shift focus more to exploration, roleplaying, interaction etc. so they made combats simpler.</p><p></p><p>One issue in 5e with unlimited decent cantrips is that spellcasters (especially at low level with hardly any spells) can feel a bit boring. This can be the same with other classes but I suspect this lessens at higher levels. I have found players can handle some supposedly tough enemies at quite low levels so my suggestions are:</p><p>1. really mix it up. Put in a horde of kobolds (my players fear pack attack), then an invisible stalker</p><p>2. give players in combat ability options - scroll of slow, arrow of shatter, potion of fire breath </p><p>3. Make combats short & with a purpose beyond combat </p><p>4. Focus on the other "limbs" of 5e exploration & roleplaying</p><p></p><p>Oh and throw in flavour text especially on the big moments.</p><p></p><p>(Btw I use a system with one use items like potions and scroll to say that each time you use it roll a d4 on a 2-4 the magic remains or there is still some liquid left etc. This encourages freer use of the items and keeps those player combat options available longer)</p></blockquote><p></p>
[QUOTE="werecorpse, post: 6780862, member: 55491"] Correct, but IMO flavour text is a way to focus on story not mechanics. Watch a combat run on Critical Role on Geek & Sundry for fun examples. IMO 3&4e moved towards the idea of really making the combats more fun by focussing on the tactical element of combats above other features of the game (4 more than 3). They both became complex and combats bogged down for hours. 5e does this less than both and is trying to shift focus more to exploration, roleplaying, interaction etc. so they made combats simpler. One issue in 5e with unlimited decent cantrips is that spellcasters (especially at low level with hardly any spells) can feel a bit boring. This can be the same with other classes but I suspect this lessens at higher levels. I have found players can handle some supposedly tough enemies at quite low levels so my suggestions are: 1. really mix it up. Put in a horde of kobolds (my players fear pack attack), then an invisible stalker 2. give players in combat ability options - scroll of slow, arrow of shatter, potion of fire breath 3. Make combats short & with a purpose beyond combat 4. Focus on the other "limbs" of 5e exploration & roleplaying Oh and throw in flavour text especially on the big moments. (Btw I use a system with one use items like potions and scroll to say that each time you use it roll a d4 on a 2-4 the magic remains or there is still some liquid left etc. This encourages freer use of the items and keeps those player combat options available longer) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
Top