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General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
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<blockquote data-quote="dmnqwk" data-source="post: 6780937" data-attributes="member: 6804204"><p>I fully agree that combat can become boring if you have limited options.</p><p></p><p>I am a 4th level Bard with Vicious Mockery as my only spell with damage (Disguise Self, Detect Magic, Longstrider, Cure Wounds at 1st, Invisibility, Calm Emotions and Silence at 2nd) and, unfortunately, I am very unsuccessful with attack rolls (In my first session I used 3 attacks, 1 rapier and 2 crossbow attacks, and missed all 3. So, in essence, I'm kind of useless in combat... except I have Inspiration and Cutting Words.</p><p></p><p>Combat is only as interesting as you choose to make it - players who are only excited by their own turn will always suffer. Having reaction abilities to use with other people, being able to take an interest in what they do is definitely an important part of making 5th edition combat more interesting (aside from narrating it properly). My last session I spend 1 combat making a single attack, then invisibility to run away and make medicine checks to stabilise 3 wounded victims. Did it feel less exciting? Not really, because I enjoyed the Ranger chasing down a fleeing gnoll in the thick scrub. I also get to enjoy when my Bardic Inspiration makes a monumental difference (I gave it to the Fighter and Ranger, who both rolled a 6 on it to turn misses into 20 point strikes) and I love it when Vicious Mockery turns high damage hits into nothing.</p><p></p><p>So to get the most out of 5th edition combat, you either need your reaction to matter... or you need to learn to appreciate what other people do in combat to keep yourself interested in the outcome.</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6780937, member: 6804204"] I fully agree that combat can become boring if you have limited options. I am a 4th level Bard with Vicious Mockery as my only spell with damage (Disguise Self, Detect Magic, Longstrider, Cure Wounds at 1st, Invisibility, Calm Emotions and Silence at 2nd) and, unfortunately, I am very unsuccessful with attack rolls (In my first session I used 3 attacks, 1 rapier and 2 crossbow attacks, and missed all 3. So, in essence, I'm kind of useless in combat... except I have Inspiration and Cutting Words. Combat is only as interesting as you choose to make it - players who are only excited by their own turn will always suffer. Having reaction abilities to use with other people, being able to take an interest in what they do is definitely an important part of making 5th edition combat more interesting (aside from narrating it properly). My last session I spend 1 combat making a single attack, then invisibility to run away and make medicine checks to stabilise 3 wounded victims. Did it feel less exciting? Not really, because I enjoyed the Ranger chasing down a fleeing gnoll in the thick scrub. I also get to enjoy when my Bardic Inspiration makes a monumental difference (I gave it to the Fighter and Ranger, who both rolled a 6 on it to turn misses into 20 point strikes) and I love it when Vicious Mockery turns high damage hits into nothing. So to get the most out of 5th edition combat, you either need your reaction to matter... or you need to learn to appreciate what other people do in combat to keep yourself interested in the outcome. [/QUOTE]
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