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General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
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<blockquote data-quote="Huntsman57" data-source="post: 6780989" data-attributes="member: 6803721"><p>I find 5E combat rather fun given its faster pacing over prior systems, focus on flavorful abilities over the stat ladder, and bonus actions and reactions that make a combat round feel a bit more organic.</p><p></p><p>The boring parts of 5E to me are more in regards to the significantly reduced risk compared to 2E or 3E. It's rare in 5E that I fear for my character's life unless the group has been put up against a threat so great that it could result in a TPK. The amount of damage a character would have to take to be killed outright is ludicrously improbable in most cases, particularly at higher levels, and the death rolls mechanic is incredibly carebear compared to the -10 mechanic. With the -10 mechanic you can't recover without teamwork, and if you dropped at -9 your team has a very short window to patch you up. With death rolls the average time it takes for you to die is tough to calculate because the fact is that you will more likely than not simply stabilize on your own even if the rest of the group ignored you entirely...because that's what folks suffering from massive hemorrhaging do. Of course, no matter that your arm is hanging off..just give it a good night's sleep and in 8 hours of long resting, you'll be right as rain!</p><p></p><p>Many encounters can feel like you're just going through the motions because there's little to no actual risk. As much as I overall like 5E's combat system, I consider this to be it's most grievous flaw, and one that has led me to more than one sad/bored little internalized yawn at the beginning of a fight, or when venturing into the unknown. These are situations in which I would have felt tension in 2E or 3.5...but not in 5E.</p></blockquote><p></p>
[QUOTE="Huntsman57, post: 6780989, member: 6803721"] I find 5E combat rather fun given its faster pacing over prior systems, focus on flavorful abilities over the stat ladder, and bonus actions and reactions that make a combat round feel a bit more organic. The boring parts of 5E to me are more in regards to the significantly reduced risk compared to 2E or 3E. It's rare in 5E that I fear for my character's life unless the group has been put up against a threat so great that it could result in a TPK. The amount of damage a character would have to take to be killed outright is ludicrously improbable in most cases, particularly at higher levels, and the death rolls mechanic is incredibly carebear compared to the -10 mechanic. With the -10 mechanic you can't recover without teamwork, and if you dropped at -9 your team has a very short window to patch you up. With death rolls the average time it takes for you to die is tough to calculate because the fact is that you will more likely than not simply stabilize on your own even if the rest of the group ignored you entirely...because that's what folks suffering from massive hemorrhaging do. Of course, no matter that your arm is hanging off..just give it a good night's sleep and in 8 hours of long resting, you'll be right as rain! Many encounters can feel like you're just going through the motions because there's little to no actual risk. As much as I overall like 5E's combat system, I consider this to be it's most grievous flaw, and one that has led me to more than one sad/bored little internalized yawn at the beginning of a fight, or when venturing into the unknown. These are situations in which I would have felt tension in 2E or 3.5...but not in 5E. [/QUOTE]
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