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General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
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<blockquote data-quote="werecorpse" data-source="post: 6780999" data-attributes="member: 55491"><p>I have a rule that if you fail a death save you have a chance of getting a lingering wound. (Not as horrific as some of those in the DMG just stuff like "broken ribs: vulnerable to bludgeoning damage until fixed). That means there is consequence to falling to 0 so people care. Risk doesn't have to be risk of death. </p><p></p><p>Edit: but in any event in my experience the risk of death is real. I do tend to run games with the gloves on but you can take them off. If you are struck in melee while unconscious (advantage to hit) you fail two death saves - meaning on your next turn you have a 45% chance of dying. Plus because it's an autocrit if the crit damage equals your hit points you die - very real chance at low level.</p><p></p><p>edit2: I didn't respond to the heal everything overnight. I agree this suggests that there is a lack of consequence to injury. Just play gritty. Or some other carry over damage system. (Ie each failed death save and crit suffered reduces your maximum hit points by 1 until you have had a weeks rest)</p></blockquote><p></p>
[QUOTE="werecorpse, post: 6780999, member: 55491"] I have a rule that if you fail a death save you have a chance of getting a lingering wound. (Not as horrific as some of those in the DMG just stuff like "broken ribs: vulnerable to bludgeoning damage until fixed). That means there is consequence to falling to 0 so people care. Risk doesn't have to be risk of death. Edit: but in any event in my experience the risk of death is real. I do tend to run games with the gloves on but you can take them off. If you are struck in melee while unconscious (advantage to hit) you fail two death saves - meaning on your next turn you have a 45% chance of dying. Plus because it's an autocrit if the crit damage equals your hit points you die - very real chance at low level. edit2: I didn't respond to the heal everything overnight. I agree this suggests that there is a lack of consequence to injury. Just play gritty. Or some other carry over damage system. (Ie each failed death save and crit suffered reduces your maximum hit points by 1 until you have had a weeks rest) [/QUOTE]
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