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General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
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<blockquote data-quote="dmnqwk" data-source="post: 6781124" data-attributes="member: 6804204"><p>You could always replace critical hits with a table based on the D20 roll that affects combat.</p><p></p><p>For example if you rolled a 15 and hit, no additional effect, but if you rolled a 7 and managed to hit, you would've raked your weapon across their face, causing them to be blinded for 1 round. Or maybe if you rolled advantage, chose to use the weaker number and it was a 7, which still hit, then you barrelled into your foe, knocked them down and get a free improvised attack for 1d4+ability modifier as you "kicked them while they're down".</p><p></p><p>5e still allows for more interesting combats, but it doesn't include them in the basic design, it's up to the DM and the player to decide "why are they bored" and to do something about it, because they realised the majority of players are not bored by what they provided (or at least they believe that, after viewing how successful/unsuccessful previous editions were).</p><p></p><p>If the combat seems boring, create an additional table yourself that can be inserted to allow players more control over combat.</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6781124, member: 6804204"] You could always replace critical hits with a table based on the D20 roll that affects combat. For example if you rolled a 15 and hit, no additional effect, but if you rolled a 7 and managed to hit, you would've raked your weapon across their face, causing them to be blinded for 1 round. Or maybe if you rolled advantage, chose to use the weaker number and it was a 7, which still hit, then you barrelled into your foe, knocked them down and get a free improvised attack for 1d4+ability modifier as you "kicked them while they're down". 5e still allows for more interesting combats, but it doesn't include them in the basic design, it's up to the DM and the player to decide "why are they bored" and to do something about it, because they realised the majority of players are not bored by what they provided (or at least they believe that, after viewing how successful/unsuccessful previous editions were). If the combat seems boring, create an additional table yourself that can be inserted to allow players more control over combat. [/QUOTE]
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5e combat system too simple / boring?
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