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General Tabletop Discussion
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5e combat system too simple / boring?
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<blockquote data-quote="Sage Genesis" data-source="post: 6781309" data-attributes="member: 6706099"><p>That's not really what I meant. 5e is not trying to be exciting in a certain way, for certain classes. For example, Champions are not meant to come with lots of "Step 1" choices baked into the class. So if you're looking for that kind of experience it's not a good kind of subclass to pick. Getting your excitement in a different area, such as through narration, can elevate the overall play experience but that one specific complaint won't be addressed by it - a player who accidentally picked Champion and finds himself bored with his options can still be so even if you describe things in a fun way.</p><p></p><p></p><p>And as for 13th Age Fighters... well, I've run two different campaigns with entirely different groups which both had Fighters in them. Both players loved them and their mechanics. So I guess they did something right. Not every class should be (or even <em>can</em> be) ideal for every player. Some people love them, some don't. That's fine.</p></blockquote><p></p>
[QUOTE="Sage Genesis, post: 6781309, member: 6706099"] That's not really what I meant. 5e is not trying to be exciting in a certain way, for certain classes. For example, Champions are not meant to come with lots of "Step 1" choices baked into the class. So if you're looking for that kind of experience it's not a good kind of subclass to pick. Getting your excitement in a different area, such as through narration, can elevate the overall play experience but that one specific complaint won't be addressed by it - a player who accidentally picked Champion and finds himself bored with his options can still be so even if you describe things in a fun way. And as for 13th Age Fighters... well, I've run two different campaigns with entirely different groups which both had Fighters in them. Both players loved them and their mechanics. So I guess they did something right. Not every class should be (or even [i]can[/i] be) ideal for every player. Some people love them, some don't. That's fine. [/QUOTE]
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5e combat system too simple / boring?
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