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General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
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<blockquote data-quote="dmnqwk" data-source="post: 6781709" data-attributes="member: 6804204"><p>When it comes to the Bard, if you choose to play every Bard as a comedian, that is a choice. I am playing my Bard as slightly more serious (though I cannot fully resist the lure of insiuating their lineage contains hamster dna or that a certain smell lingers on their parent's breath).</p><p></p><p>Currently playing as a 4th level Bard I get the most out of combat when I see my Inspiration Dice matter - allowing our hunter to sharpshooter because he rolled a 6 on the inspiration dice means, suddenly, all the damage from a colossus slayer arrow is down to me, not him. Or when I inspire our Battlemaster to attack, then sweep as a result of hitting, I take credit for all of his damage. As a Bard I have to tactically assess the battlefield to determine who, if anyone, would benefit from inspiration the most. After that I then don't often see anyone I can kill at this low level (though in other games where my stats were not rolled I would let off a crossbow bolt for serious damage) I see which creature is better off being mocked, and I use a more crazed psycho inflection to my tone as I inform the giant spider the worthless spawn of lolth is about to get washed down a drainpipe.</p><p></p><p>I do agree the illusion of choice can be missing, as in the belief that if you choose option a) they get a -1 here, +1 there and -1/2 point on their mileage while option b) is a +2, -1 and a pillowcase but, to me, those options were rarely different from each other in 3rd edition. If I played my Bard without considering what other people are doing on their turn, I would probably also agree I have nothing to contribute, but then I'd probably choose not to play a Bard (since they lack a lot of bonus action spells and are stuck with a poor choice of damage options until 6th level, when they get extra attack or magical secrets). Their reaction options are absolutely great as a lore bard, however, which still puts them firmly in the place where they have to pay attention the entire round. And if you're the kind of person who only cares what you can do, personally, on your turn then I don't think Bard is right for you in the slighest and it might be why you are getting bored.</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6781709, member: 6804204"] When it comes to the Bard, if you choose to play every Bard as a comedian, that is a choice. I am playing my Bard as slightly more serious (though I cannot fully resist the lure of insiuating their lineage contains hamster dna or that a certain smell lingers on their parent's breath). Currently playing as a 4th level Bard I get the most out of combat when I see my Inspiration Dice matter - allowing our hunter to sharpshooter because he rolled a 6 on the inspiration dice means, suddenly, all the damage from a colossus slayer arrow is down to me, not him. Or when I inspire our Battlemaster to attack, then sweep as a result of hitting, I take credit for all of his damage. As a Bard I have to tactically assess the battlefield to determine who, if anyone, would benefit from inspiration the most. After that I then don't often see anyone I can kill at this low level (though in other games where my stats were not rolled I would let off a crossbow bolt for serious damage) I see which creature is better off being mocked, and I use a more crazed psycho inflection to my tone as I inform the giant spider the worthless spawn of lolth is about to get washed down a drainpipe. I do agree the illusion of choice can be missing, as in the belief that if you choose option a) they get a -1 here, +1 there and -1/2 point on their mileage while option b) is a +2, -1 and a pillowcase but, to me, those options were rarely different from each other in 3rd edition. If I played my Bard without considering what other people are doing on their turn, I would probably also agree I have nothing to contribute, but then I'd probably choose not to play a Bard (since they lack a lot of bonus action spells and are stuck with a poor choice of damage options until 6th level, when they get extra attack or magical secrets). Their reaction options are absolutely great as a lore bard, however, which still puts them firmly in the place where they have to pay attention the entire round. And if you're the kind of person who only cares what you can do, personally, on your turn then I don't think Bard is right for you in the slighest and it might be why you are getting bored. [/QUOTE]
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