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General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
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<blockquote data-quote="iserith" data-source="post: 6782014" data-attributes="member: 97077"><p>Unplanned deaths are definitely a thing in my games, to the extent that I don't give a single flumph if a character dies. I just try to plan ahead for what comes next, generally in the form of having backup characters ready to go so the player's participation doesn't take a hit. I care about the players in this regard, not the characters.</p><p></p><p>The way I generally design things is to make fighting your way through a challenge "hard mode." If you take the time to engage in exploration and social interaction, you can find ways or things to reduce the difficulty. Or there will typically be alternate goals to achieve victory. I pull no punches otherwise and never fudge. When I decide that rules and dice are in coming into play, I abide by their results. (Otherwise I wouldn't have rolled in the first place.)</p><p></p><p>I <em>have </em>had it where players want to kill off a character because that's what would make for the best story, however. And this may be more what you were referring to. This doesn't happen too often though.</p></blockquote><p></p>
[QUOTE="iserith, post: 6782014, member: 97077"] Unplanned deaths are definitely a thing in my games, to the extent that I don't give a single flumph if a character dies. I just try to plan ahead for what comes next, generally in the form of having backup characters ready to go so the player's participation doesn't take a hit. I care about the players in this regard, not the characters. The way I generally design things is to make fighting your way through a challenge "hard mode." If you take the time to engage in exploration and social interaction, you can find ways or things to reduce the difficulty. Or there will typically be alternate goals to achieve victory. I pull no punches otherwise and never fudge. When I decide that rules and dice are in coming into play, I abide by their results. (Otherwise I wouldn't have rolled in the first place.) I [I]have [/I]had it where players want to kill off a character because that's what would make for the best story, however. And this may be more what you were referring to. This doesn't happen too often though. [/QUOTE]
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5e combat system too simple / boring?
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