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General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
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<blockquote data-quote="Huntsman57" data-source="post: 6782222" data-attributes="member: 6803721"><p>Yes, aside from the stray AOE, or maybe something lacking a sense of self preservation like a demon on the prime without fear of permadeath and more interested in causing harm than surviving...or possibly something with an extreme degree of aggression relative to a very low intelligence. Anything with a 5+ intelligence that can feel pain and die and is sane is simply not going to attack a downed creature as a priority. The small remainder? Maybe they would, and maybe they wouldn't.</p><p></p><p>A failed save...it should be a coup de grace. A failed save isn't particularly meaningful since you're statistically more likely to make than fail a save, the downed PC, odds are, will made up the difference next round and succeed. If you were low on hitpoints in prior editions and were hit too hard, you would go under -9 and you would be outrights dead instantly, or at a low negative in hitpoints and the act of saving your life became an urgent matter for your team. There are very few spots where you can blink and be dead in 5E. I don't have my DMG handy, but are there even any save or die effects in 5E? Every rule in 5E is designed to be more carebear than prior editions.</p><p></p><p>I just don't understand how anyone who played 2E or 3.5 could argue there is any comparison in lethality between the systems. In the older editions character deaths inevitably happened throughout a campaign from time to time. It just doesn't seem to happen in 5E...again, unless the party is at the point of being TPKd. Having just one character make a wrong move and suddenly end up pushing up daisies before they can be aided by a teammate or more likely just stabilize on his own (that last part is utterly ridiculous) is simply something that doesn't happen in 5E.</p></blockquote><p></p>
[QUOTE="Huntsman57, post: 6782222, member: 6803721"] Yes, aside from the stray AOE, or maybe something lacking a sense of self preservation like a demon on the prime without fear of permadeath and more interested in causing harm than surviving...or possibly something with an extreme degree of aggression relative to a very low intelligence. Anything with a 5+ intelligence that can feel pain and die and is sane is simply not going to attack a downed creature as a priority. The small remainder? Maybe they would, and maybe they wouldn't. A failed save...it should be a coup de grace. A failed save isn't particularly meaningful since you're statistically more likely to make than fail a save, the downed PC, odds are, will made up the difference next round and succeed. If you were low on hitpoints in prior editions and were hit too hard, you would go under -9 and you would be outrights dead instantly, or at a low negative in hitpoints and the act of saving your life became an urgent matter for your team. There are very few spots where you can blink and be dead in 5E. I don't have my DMG handy, but are there even any save or die effects in 5E? Every rule in 5E is designed to be more carebear than prior editions. I just don't understand how anyone who played 2E or 3.5 could argue there is any comparison in lethality between the systems. In the older editions character deaths inevitably happened throughout a campaign from time to time. It just doesn't seem to happen in 5E...again, unless the party is at the point of being TPKd. Having just one character make a wrong move and suddenly end up pushing up daisies before they can be aided by a teammate or more likely just stabilize on his own (that last part is utterly ridiculous) is simply something that doesn't happen in 5E. [/QUOTE]
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