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5e combat system too simple / boring?
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<blockquote data-quote="Celtavian" data-source="post: 6782565" data-attributes="member: 5834"><p>Not yet, but I'll get there.</p><p></p><p></p><p></p><p>Why would you make such an assumption? They're a failure for those wanting a gritty, realistic wound system. Many other games model such a thing much better than D&D. Hit points work well enough as far I'm concerned. I don't consider them 'plot armor' like you do. Just a choice made for by the designer of the game to keep it simple.</p><p></p><p></p><p></p><p>I have read absolutely nothing written by <strong>iserith</strong> to indicate he plans deaths. I think he designs encounters and lets the chips fall where they may. That means if he was playing a more lethal edition, he would have a higher body count given the nature of the effects of creatures due to poor rolls. A single missed saving throw in 1E or 2E and you were done. Even in 3E prior to 3.5 a single missed save meant you could be done as well. Coup De Gras or a bunch of creatures teeing off on you.</p><p></p><p>In 5E you could miss a <em>hold person</em> save against a bunch of weak creatures and all they'll get is advantage on the attacks and automatic crits much lower than they used to be. If you have an AC in the 22 plus range, even advantage on attacks may not help you much. You get held in 3E and you get an automatic critical hit and a death save.</p><p></p><p></p><p></p><p>And yet even at level 20 plus character had a 1 in 20 chance of outright dying to an effect or spell that caused death. Watched many a high level character die due to an unlucky 1. No Advantage. No hero points. Full health. Snuffed. Energy drain was especially brutal in 1E and 2E and more brutal in 3E than 5E. Ever watched a high level character in heavy plate with 250 hit points and no energy drain protection get swarmed by specters? No fun for them. No save, negative levels. Hammered.</p><p></p><p>1E, 2E, and even 3E much more brutal and dangerous than 5E by a good measure.</p><p></p><p>I still recall how unhappy my friend was in 2E when his level 10 paladin he really loved rolled a 1 against a banshee wail. Poor guy's character was done. Death saves really scared people even if they had a high save and tons of magic items. Roll that 1 and you're done.</p><p></p><p>The reality is this: there a bunch of people that want to hear no criticism of 5E. The criticisms are by design. Lower chance of death is by design. Easier monsters are by design. So arguing that it isn't true is basically arguing that the 5E designers failed to accomplish what they set out to accomplish: a less lethal, faster to play, simpler game with less highs and lows. Past editions of D&D were far more lethal by design. If you weren't killing more players, you must have been doing something very different with the available tools than the rest of us.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6782565, member: 5834"] Not yet, but I'll get there. Why would you make such an assumption? They're a failure for those wanting a gritty, realistic wound system. Many other games model such a thing much better than D&D. Hit points work well enough as far I'm concerned. I don't consider them 'plot armor' like you do. Just a choice made for by the designer of the game to keep it simple. I have read absolutely nothing written by [b]iserith[/b] to indicate he plans deaths. I think he designs encounters and lets the chips fall where they may. That means if he was playing a more lethal edition, he would have a higher body count given the nature of the effects of creatures due to poor rolls. A single missed saving throw in 1E or 2E and you were done. Even in 3E prior to 3.5 a single missed save meant you could be done as well. Coup De Gras or a bunch of creatures teeing off on you. In 5E you could miss a [I]hold person[/I] save against a bunch of weak creatures and all they'll get is advantage on the attacks and automatic crits much lower than they used to be. If you have an AC in the 22 plus range, even advantage on attacks may not help you much. You get held in 3E and you get an automatic critical hit and a death save. And yet even at level 20 plus character had a 1 in 20 chance of outright dying to an effect or spell that caused death. Watched many a high level character die due to an unlucky 1. No Advantage. No hero points. Full health. Snuffed. Energy drain was especially brutal in 1E and 2E and more brutal in 3E than 5E. Ever watched a high level character in heavy plate with 250 hit points and no energy drain protection get swarmed by specters? No fun for them. No save, negative levels. Hammered. 1E, 2E, and even 3E much more brutal and dangerous than 5E by a good measure. I still recall how unhappy my friend was in 2E when his level 10 paladin he really loved rolled a 1 against a banshee wail. Poor guy's character was done. Death saves really scared people even if they had a high save and tons of magic items. Roll that 1 and you're done. The reality is this: there a bunch of people that want to hear no criticism of 5E. The criticisms are by design. Lower chance of death is by design. Easier monsters are by design. So arguing that it isn't true is basically arguing that the 5E designers failed to accomplish what they set out to accomplish: a less lethal, faster to play, simpler game with less highs and lows. Past editions of D&D were far more lethal by design. If you weren't killing more players, you must have been doing something very different with the available tools than the rest of us. [/QUOTE]
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