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General Tabletop Discussion
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5e combat system too simple / boring?
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<blockquote data-quote="Celtavian" data-source="post: 6782610" data-attributes="member: 5834"><p>In 1E and 2E, I had to try harder not to kill people. Every time you put one of those save or die effects in the game, you had to hope the players didn't miss their save or they were done.</p><p></p><p>3E/<em>Pathfinder</em> was similar. You had to worry a lot about critical hits and coup de gras attacks. The Helpless condition was extremely dangerous. You had to be careful to freeze people. Hold and save or suck spells are why so many people in my 3E/<em>Pathfinder</em> group stopped playing fighters, rogues, and just about anything with a low will save. You had to be very careful of overly ruthless tactics because pop-up healing didn't work. Low hit points was dangerous because one crit when you had low hit points and you were likely dead, even if you were super high level. If you were unconscious, you were dead if in one round no matter how many hit points you had or what death saves you made.</p><p></p><p>So there was issue of threat and lethality. 1E, 2E, and 3E were objectively more dangerous games due to the mechanical design of the game.</p><p></p><p>No one is saying you can't die in 5E. It's just harder because there are less lethal options and healing is very different. The only way to kill someone in this edition is <em>Power Word Kill</em> and knocking them to zero hit points. Attacks don't do near as much damage in 5E as they do in 3E. Rocket Tag was a very real thing in 3E. Not that I liked it, but it did make the game more lethal. You had to be real careful in 3E entering battle. I have casters barely using defensive spells in 5E they used to need to stack in 3E.</p><p></p><p>Not sure why acknowledging the 5E mechanics have changed the lethality of the game is something people are arguing when it's empirically provable that 1E, 2E, and 3E mechanics are more lethal than 5E mechanics. Different design goals in each game.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6782610, member: 5834"] In 1E and 2E, I had to try harder not to kill people. Every time you put one of those save or die effects in the game, you had to hope the players didn't miss their save or they were done. 3E/[I]Pathfinder[/I] was similar. You had to worry a lot about critical hits and coup de gras attacks. The Helpless condition was extremely dangerous. You had to be careful to freeze people. Hold and save or suck spells are why so many people in my 3E/[I]Pathfinder[/I] group stopped playing fighters, rogues, and just about anything with a low will save. You had to be very careful of overly ruthless tactics because pop-up healing didn't work. Low hit points was dangerous because one crit when you had low hit points and you were likely dead, even if you were super high level. If you were unconscious, you were dead if in one round no matter how many hit points you had or what death saves you made. So there was issue of threat and lethality. 1E, 2E, and 3E were objectively more dangerous games due to the mechanical design of the game. No one is saying you can't die in 5E. It's just harder because there are less lethal options and healing is very different. The only way to kill someone in this edition is [I]Power Word Kill[/I] and knocking them to zero hit points. Attacks don't do near as much damage in 5E as they do in 3E. Rocket Tag was a very real thing in 3E. Not that I liked it, but it did make the game more lethal. You had to be real careful in 3E entering battle. I have casters barely using defensive spells in 5E they used to need to stack in 3E. Not sure why acknowledging the 5E mechanics have changed the lethality of the game is something people are arguing when it's empirically provable that 1E, 2E, and 3E mechanics are more lethal than 5E mechanics. Different design goals in each game. [/QUOTE]
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