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General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6783251" data-attributes="member: 6790260"><p>Well, uh..."monotonous" ("lacking in variety; tediously unwavering") is <a href="http://www.thesaurus.com/browse/boring" target="_blank">a synonym</a> of "boring" (gerund of the verb "to bore," meaning "to weary by dullness, tedious repetition, unwelcome attentions, etc.")...</p><p></p><p></p><p></p><p>'fraid not.</p><p></p><p></p><p></p><p>So...my(?) assignment is now to play another <em>three</em> game systems (of a completely different type that I may not enjoy in the first place) long enough to form a meaningful opinion of each, convince one of my coplayers to <em>also</em> play one of those systems with me, apply a technique I'm already using to a whole army instead of a single character, and then re-apply that same technique back to D&D? I hope you'll understand that lots of people are going to consider this far too much <em>effort</em> just to improve one area of a particular game system. Particularly when, for some of us, we already have played other D&D games that had no such problems in this area.</p><p></p><p>Playing without HP is a DM choice, not a player choice--a bit hard for me to apply it to the game I'm playing in.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6783251, member: 6790260"] Well, uh..."monotonous" ("lacking in variety; tediously unwavering") is [URL="http://www.thesaurus.com/browse/boring"]a synonym[/URL] of "boring" (gerund of the verb "to bore," meaning "to weary by dullness, tedious repetition, unwelcome attentions, etc.")... 'fraid not. So...my(?) assignment is now to play another [I]three[/I] game systems (of a completely different type that I may not enjoy in the first place) long enough to form a meaningful opinion of each, convince one of my coplayers to [I]also[/I] play one of those systems with me, apply a technique I'm already using to a whole army instead of a single character, and then re-apply that same technique back to D&D? I hope you'll understand that lots of people are going to consider this far too much [I]effort[/I] just to improve one area of a particular game system. Particularly when, for some of us, we already have played other D&D games that had no such problems in this area. Playing without HP is a DM choice, not a player choice--a bit hard for me to apply it to the game I'm playing in. [/QUOTE]
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