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General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
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<blockquote data-quote="MechaPilot" data-source="post: 6783479" data-attributes="member: 82779"><p>When I ran LMoP for my current group, they were almost killed by the first encounter. The two PCs left the two NPCs with the wagon to guard it, and the two PCs were hit by surprise by the first barrage from the ranged attackers. One of the PCs was a drow, and he had disadvantage because of the sunlight. They took another barrage while trying to figure out where the archers were, and it was only the cleric pulling up the wagon for the two PCs to take cover behind that prevented both of the PCs from being killed.</p><p></p><p>After some healing from the cleric npc and a couple critical hit rolls from the halfling rogue npc, the party was able to regroup enough to win the day. However, they had to go straight to town and rest up before following the goblin trail.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6783479, member: 82779"] When I ran LMoP for my current group, they were almost killed by the first encounter. The two PCs left the two NPCs with the wagon to guard it, and the two PCs were hit by surprise by the first barrage from the ranged attackers. One of the PCs was a drow, and he had disadvantage because of the sunlight. They took another barrage while trying to figure out where the archers were, and it was only the cleric pulling up the wagon for the two PCs to take cover behind that prevented both of the PCs from being killed. After some healing from the cleric npc and a couple critical hit rolls from the halfling rogue npc, the party was able to regroup enough to win the day. However, they had to go straight to town and rest up before following the goblin trail. [/QUOTE]
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5e combat system too simple / boring?
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