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General Tabletop Discussion
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5e combat system too simple / boring?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6783680" data-attributes="member: 6701872"><p>You say revivify is "plain stupid," and then proceed with comments that seem as though you are elaborating on why you think that, but actually seem to indicate you haven't even read the spell:</p><p></p><p>1) 100 folks in any given city being able to cast revivify doesn't mean 100 folks in any given city available within 1 minute of anyone's unnatural death, nor able to afford the expense at any given time.</p><p>2) Anyone that can "simple learn as part of the leveling process" is actually specifically a cleric or a paladin, which don't so much "learn" spells as they are "gifted" them by a higher power (even when it is their own faith, rather than a deity doing the gifting), or is a bard using their very limited magical secrets choices to learn the spell - so it's not really all that simple to grab the spell.</p><p>3) Noteworthy drawbacks include the monetary cost of 300 gp, but not just any 300 gp - it has to be in the form of diamonds - and the extremely narrow window of time in which the spell can be cast (1 minute).</p><p>4) The character coming back to life doesn't get off that easy by default either, since they return to life with 1 hit point, which is likely to mean the only difference between the character staying dead or coming back to life is whether the party is hiring a new member or just taking a long rest when they get back to safety where they are immediately heading because getting a character from 1 hp to ready to adventure tapped enough of the party's resources that resting is the best course of action.</p><p></p><p>Of course, all my opinions about character death and recovery from death revolve around my experience that players respond to harsh consequences like random failure to resurrect, ability score reductions, and level loss by abandoning the dead character in favor of a completely new character if that gets them around the penalty, and if they can't avoid the penalty by abandoning their character they either enjoy the campaign less from that point forward (and likely keep dying and suffering more penalties, since the penalties for death are typically things which make you even more likely to die than you already were), or stop participating in the campaign entirely.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6783680, member: 6701872"] You say revivify is "plain stupid," and then proceed with comments that seem as though you are elaborating on why you think that, but actually seem to indicate you haven't even read the spell: 1) 100 folks in any given city being able to cast revivify doesn't mean 100 folks in any given city available within 1 minute of anyone's unnatural death, nor able to afford the expense at any given time. 2) Anyone that can "simple learn as part of the leveling process" is actually specifically a cleric or a paladin, which don't so much "learn" spells as they are "gifted" them by a higher power (even when it is their own faith, rather than a deity doing the gifting), or is a bard using their very limited magical secrets choices to learn the spell - so it's not really all that simple to grab the spell. 3) Noteworthy drawbacks include the monetary cost of 300 gp, but not just any 300 gp - it has to be in the form of diamonds - and the extremely narrow window of time in which the spell can be cast (1 minute). 4) The character coming back to life doesn't get off that easy by default either, since they return to life with 1 hit point, which is likely to mean the only difference between the character staying dead or coming back to life is whether the party is hiring a new member or just taking a long rest when they get back to safety where they are immediately heading because getting a character from 1 hp to ready to adventure tapped enough of the party's resources that resting is the best course of action. Of course, all my opinions about character death and recovery from death revolve around my experience that players respond to harsh consequences like random failure to resurrect, ability score reductions, and level loss by abandoning the dead character in favor of a completely new character if that gets them around the penalty, and if they can't avoid the penalty by abandoning their character they either enjoy the campaign less from that point forward (and likely keep dying and suffering more penalties, since the penalties for death are typically things which make you even more likely to die than you already were), or stop participating in the campaign entirely. [/QUOTE]
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