Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 6783728" data-attributes="member: 6801228"><p>So, after reading all of this I think we have two "issues" that explain why the one game with the Bard is going badly, but that has little to do with the combat system of 5e.</p><p></p><p>The first is starting at level 1. You don't get most of your interesting abilities or really much of anything until level 3, and you are very vulnerable. A team of 4 1st level character fighting 3-4 CR 1/4 gnolls would probably be slaughtered in short order if it was a fair fight. Between 3 and 5 is where I start my groups, and I still have some issue with them surviving but not nearly as much. I actually had a team of six 5th level adventurers fight a horde of gnolls (12 or so I think), a pair of shadow demons, and a Fang of Yeenoghu. After some bad rolls early on they won, but they were sweating the entire time despite most of the enemies being CR 1/4, in a bottleneck, and not having great ranged options.</p><p></p><p>The second thing, it sounds like you guys just have crappy luck. Consistently rolling low damage and the DM critting more than your entire team consistently... the dice gods are out to get you guys and there is no known cure for that except to slog through until the wind changes. This is the biggest reason you feel the need to constantly heal in my humble opinion. You guys just haven't been firing at full strength yet.</p><p></p><p></p><p>Honestly, for as long as a lot of you guys sound like you've been playing DnD, you all know the tricks and tips to make it more interesting. I can add nothing to that, but as a DM you has been very cautious and nervous about houseruling the system, I wonder a few things.</p><p></p><p>I wonder how many DM's feel comfortable adding in the optional rules from the DMG, I have a few I like to use but some of them are harder to run with new players involved.</p><p></p><p>I wonder how many DM's or players remember all of the things you can do. Dash, Disengage, Dodge, Help, breaking up Movement between attacks, Grappling, Shoving, these are all things any character or monster can do at first level. I for example, often forget about the Dodge action unless someone has it as a special ability like the Rogue or the Monk. If you are playing for the first time, it may be hard to remember things in the book that are not on your sheet.</p><p></p><p>Finally, I wonder if part of the problem is how much experience a lot of you guys already have. I play a lot of video games, and sometimes I'll love a game for the first few hours, but find the experience a bit tedious by hour 30 or 40. I'm sure some of you guys have clocked in 1,000 hours of tabletop gaming. Things that are novel and exciting to me are old hat to you guys. Times when I may be wondering about the combat tactics available, you guys may already have played out the battle and likely moves. It's harder to surprise and excite you guys, not impossible, but harder, meaning what I see as small hiccups in the game, turn into bigger issues for you guys.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6783728, member: 6801228"] So, after reading all of this I think we have two "issues" that explain why the one game with the Bard is going badly, but that has little to do with the combat system of 5e. The first is starting at level 1. You don't get most of your interesting abilities or really much of anything until level 3, and you are very vulnerable. A team of 4 1st level character fighting 3-4 CR 1/4 gnolls would probably be slaughtered in short order if it was a fair fight. Between 3 and 5 is where I start my groups, and I still have some issue with them surviving but not nearly as much. I actually had a team of six 5th level adventurers fight a horde of gnolls (12 or so I think), a pair of shadow demons, and a Fang of Yeenoghu. After some bad rolls early on they won, but they were sweating the entire time despite most of the enemies being CR 1/4, in a bottleneck, and not having great ranged options. The second thing, it sounds like you guys just have crappy luck. Consistently rolling low damage and the DM critting more than your entire team consistently... the dice gods are out to get you guys and there is no known cure for that except to slog through until the wind changes. This is the biggest reason you feel the need to constantly heal in my humble opinion. You guys just haven't been firing at full strength yet. Honestly, for as long as a lot of you guys sound like you've been playing DnD, you all know the tricks and tips to make it more interesting. I can add nothing to that, but as a DM you has been very cautious and nervous about houseruling the system, I wonder a few things. I wonder how many DM's feel comfortable adding in the optional rules from the DMG, I have a few I like to use but some of them are harder to run with new players involved. I wonder how many DM's or players remember all of the things you can do. Dash, Disengage, Dodge, Help, breaking up Movement between attacks, Grappling, Shoving, these are all things any character or monster can do at first level. I for example, often forget about the Dodge action unless someone has it as a special ability like the Rogue or the Monk. If you are playing for the first time, it may be hard to remember things in the book that are not on your sheet. Finally, I wonder if part of the problem is how much experience a lot of you guys already have. I play a lot of video games, and sometimes I'll love a game for the first few hours, but find the experience a bit tedious by hour 30 or 40. I'm sure some of you guys have clocked in 1,000 hours of tabletop gaming. Things that are novel and exciting to me are old hat to you guys. Times when I may be wondering about the combat tactics available, you guys may already have played out the battle and likely moves. It's harder to surprise and excite you guys, not impossible, but harder, meaning what I see as small hiccups in the game, turn into bigger issues for you guys. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
Top