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General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
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<blockquote data-quote="MechaPilot" data-source="post: 6783823" data-attributes="member: 82779"><p>I think you are misstating or transferring your dislike.</p><p></p><p>5e still basically has healing surges. Every character has potential HP recovery from HDs equal to their HP total. That's roughly equivalent to having two to four healing surges. The only real differences between surges and HDs as game mechanics are that surges gave a static amount of HPs (1/4 of your total) while HDs require a roll, and that HDs cannot be spent in combat. Otherwise, both isolate part of a character's daily HP potential and are usable during a short rest.</p><p></p><p>Based your statement about surges, what you truly seemed to dislike are 1) the duration of 4e's short rests, and 2) either the number of surges available to characters per day or the amount of HP recovery allowed by each surge.</p><p></p><p>I think one thing that might have been of benefit to you would have been if 4e explicitly mentioned that healing preferences were easily modable. I know that the 4e DMG had a section that specifically talked about altering the rules, as the DMGs of most editions do (IIRC), but they could have included a few more examples other than just critical fumbles; in particular, a slower overnight healing rate would have appealed to some players/DMs.</p><p></p><p>For example, it would have been quite easy to declare that short rests must be longer than five minutes, or that each surge granted 1d8 HPs +2 HPs per level above first, or that each character gets half as many surges, or that the Con mod was applied to surge recovery instead of granting other surges. Each of those things would have made for a good potential example of a rule change.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6783823, member: 82779"] I think you are misstating or transferring your dislike. 5e still basically has healing surges. Every character has potential HP recovery from HDs equal to their HP total. That's roughly equivalent to having two to four healing surges. The only real differences between surges and HDs as game mechanics are that surges gave a static amount of HPs (1/4 of your total) while HDs require a roll, and that HDs cannot be spent in combat. Otherwise, both isolate part of a character's daily HP potential and are usable during a short rest. Based your statement about surges, what you truly seemed to dislike are 1) the duration of 4e's short rests, and 2) either the number of surges available to characters per day or the amount of HP recovery allowed by each surge. I think one thing that might have been of benefit to you would have been if 4e explicitly mentioned that healing preferences were easily modable. I know that the 4e DMG had a section that specifically talked about altering the rules, as the DMGs of most editions do (IIRC), but they could have included a few more examples other than just critical fumbles; in particular, a slower overnight healing rate would have appealed to some players/DMs. For example, it would have been quite easy to declare that short rests must be longer than five minutes, or that each surge granted 1d8 HPs +2 HPs per level above first, or that each character gets half as many surges, or that the Con mod was applied to surge recovery instead of granting other surges. Each of those things would have made for a good potential example of a rule change. [/QUOTE]
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