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General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6783918" data-attributes="member: 6701872"><p>We can make a full stop here and my answer is "No."</p><p></p><p>I don't read D&D novels; I play D&D campaigns. What might happen in a D&D novel has no bearing upon my games, and the poor writing you refer to of someone dying and it not being clear why they couldn't just be raised is poor writing, not par for the course in a D&D world.</p><p></p><p>In my campaigns coming back from the dead is always a big damn deal, is a rare occurrence, and costs severe complications above and beyond the not trivial monetary costs... but I can see how someone would read the same rules materials as I have and reach a different result, as not everyone out there has the same amount of willingness to declare advice and/or guidelines present in the DMG to be wrong (i.e. the stuff in the 3.5 DMG about what level of character of each class is likely present in any given settlement which I disregard in their entirety because NPCs with class levels should not be so common, let alone so predictably high level as those guidelines make them).</p><p></p><p>Well, high enough level of the appropriate classes to have it on your spell list, choosing to prepare it rather than something else, and having the appropriate amount of wealth in the appropriate form of diamonds - which I guess a DM can choose to make no more difficult than "I go buy diamonds," if that's what they want to do.</p><p></p><p>It is getting off extremely easy compared to the punishments and complications that accompanied coming back from the dead in some prior versions of the game, yes - but that doesn't make it actually objectively getting off easy, nor does it mean that it isn't detrimental <em>enough.</em> I've never seen a player view coming back due to a casting of revivify (nor any higher level spell) as anything other than a significant setback (sure, not the most significant possible setback, but significant enough to matter all the same).</p><p></p><p>When it comes to what "most DMs" do or don't do, I don't feel there is much point in bringing it up - especially when you are effectively saying "Most DMs create the problem I am talking about for themselves," so the solution is simply that the DMs viewing it as a problem should just stop choosing to cause problems for themselves.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6783918, member: 6701872"] We can make a full stop here and my answer is "No." I don't read D&D novels; I play D&D campaigns. What might happen in a D&D novel has no bearing upon my games, and the poor writing you refer to of someone dying and it not being clear why they couldn't just be raised is poor writing, not par for the course in a D&D world. In my campaigns coming back from the dead is always a big damn deal, is a rare occurrence, and costs severe complications above and beyond the not trivial monetary costs... but I can see how someone would read the same rules materials as I have and reach a different result, as not everyone out there has the same amount of willingness to declare advice and/or guidelines present in the DMG to be wrong (i.e. the stuff in the 3.5 DMG about what level of character of each class is likely present in any given settlement which I disregard in their entirety because NPCs with class levels should not be so common, let alone so predictably high level as those guidelines make them). Well, high enough level of the appropriate classes to have it on your spell list, choosing to prepare it rather than something else, and having the appropriate amount of wealth in the appropriate form of diamonds - which I guess a DM can choose to make no more difficult than "I go buy diamonds," if that's what they want to do. It is getting off extremely easy compared to the punishments and complications that accompanied coming back from the dead in some prior versions of the game, yes - but that doesn't make it actually objectively getting off easy, nor does it mean that it isn't detrimental [I]enough.[/I] I've never seen a player view coming back due to a casting of revivify (nor any higher level spell) as anything other than a significant setback (sure, not the most significant possible setback, but significant enough to matter all the same). When it comes to what "most DMs" do or don't do, I don't feel there is much point in bringing it up - especially when you are effectively saying "Most DMs create the problem I am talking about for themselves," so the solution is simply that the DMs viewing it as a problem should just stop choosing to cause problems for themselves. [/QUOTE]
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