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General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
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<blockquote data-quote="iserith" data-source="post: 6784277" data-attributes="member: 97077"><p>I used a lot of demons in my <a href="http://www.enworld.org/forum/showthread.php?411435-Actual-Play-Transcripts" target="_blank">Summer at the Lake</a> campaign (10th- to 11th-level PCs). I found the battles they had with these monsters to be very engaging. Some examples:</p><p></p><ul> <li data-xf-list-type="ul">A lake battle with a hezrou as it sought to destroy the PCs' keel boat - the party cleric made excellent use of <em>control water</em> here.</li> <li data-xf-list-type="ul">A running combat with vrocks through a trap-filled area of the dungeon which split the party.</li> <li data-xf-list-type="ul">An intense fight between the PCs and a glabrezu, battling near prismatic walls. One PC went down and another was almost pushed in before turning the tables on the demon.</li> <li data-xf-list-type="ul">An awesome battle between a succubus and her wight consorts. The elf rogue was seriously drained after this fight, maximum hit points in the single digits. She later became their ally for a time before the PCs betrayed her.</li> <li data-xf-list-type="ul">A fight with a chasme and some mummies as the PCs were either trying not to fall off a huge demonic statue or struggling to climb out of the pit of bones at its feet. The halfling fighter/rogue leaped onto the back of the chasme and crash landed it.</li> <li data-xf-list-type="ul">The climactic battle was with a balor on a fiery battlefield with a horde of dretches roaming about. Two PCs died in this fight, but they managed to save the day.</li> </ul><p></p><p>There were others, but these were the ones that I recall off the top of my head. You can read the transcripts from the game, including mechanics, in the link I provided above. They were all great scenes with a good level of difficulty. So I'm beginning to wonder if either my expectations are different from other folks or whether I'm designing challenges in an entirely different fashion.</p></blockquote><p></p>
[QUOTE="iserith, post: 6784277, member: 97077"] I used a lot of demons in my [URL="http://www.enworld.org/forum/showthread.php?411435-Actual-Play-Transcripts"]Summer at the Lake[/URL] campaign (10th- to 11th-level PCs). I found the battles they had with these monsters to be very engaging. Some examples: [LIST] [*]A lake battle with a hezrou as it sought to destroy the PCs' keel boat - the party cleric made excellent use of [I]control water[/I] here. [*]A running combat with vrocks through a trap-filled area of the dungeon which split the party. [*]An intense fight between the PCs and a glabrezu, battling near prismatic walls. One PC went down and another was almost pushed in before turning the tables on the demon. [*]An awesome battle between a succubus and her wight consorts. The elf rogue was seriously drained after this fight, maximum hit points in the single digits. She later became their ally for a time before the PCs betrayed her. [*]A fight with a chasme and some mummies as the PCs were either trying not to fall off a huge demonic statue or struggling to climb out of the pit of bones at its feet. The halfling fighter/rogue leaped onto the back of the chasme and crash landed it. [*]The climactic battle was with a balor on a fiery battlefield with a horde of dretches roaming about. Two PCs died in this fight, but they managed to save the day. [/LIST] There were others, but these were the ones that I recall off the top of my head. You can read the transcripts from the game, including mechanics, in the link I provided above. They were all great scenes with a good level of difficulty. So I'm beginning to wonder if either my expectations are different from other folks or whether I'm designing challenges in an entirely different fashion. [/QUOTE]
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