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5e combat system too simple / boring?
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<blockquote data-quote="Celtavian" data-source="post: 6784313" data-attributes="member: 5834"><p>You do most likely have different expectations. I come from <em>Pathfinder</em>. I'm accustomed to the fiends having potent spell-like abilities and summoning as well as outright immunity to major attacks. From your descriptions it sounds like the environmental conditions had more to do with the challenge of the battles than the enemies. I want the actual creatures themselves to be a powerful challenge without adding any odd environmental effects or conditions. Just a powerful demon that can fight the characters in a straight up battle and really challenge them without any strange environmental challenges for them to face. If the balor shows up alone, he can go toe to toe with the party on a flat, open surface because he is a balor, a creature of such immense power that legions of demons bow to him. I don't want this to be something I narrate. I want a balor to mechanically be able to make a legion of demons bow. If 10 glabrezu, a 1000 dretches, 100 vrocks, and whatever they can summon up attacks the balor, he rips the entire group apart. That's my expectation. </p><p></p><p>In game terms that means if a group of level 15 characters show up to fight this guy, they better have some powerful magic and bring their A game to even have a chance of downing him alone. This was something that I knew how to build in <em>Pathfinder</em> and I don't quite have a handle on yet in 5E. I'll get there, but these kinds of monsters aren't an inherent part of the game and the tools I have to make them are different. So it's going to take some work to get the proper feel.</p><p></p><p>When I unleash a certain monster I built, I'll direct you to it to see an example of what I'm trying to build. I'll provide a summary of the encounter, since this will be a test run of a powerful legendary creature built closer to how I want it to be. My design goal is the ability with minimal support and environmental advantage to take on a party of six level 5 characters in brutal battle. I hope they don't die, but I won't be pulling punches.</p><p></p><p>As an aside, let me ask:</p><p>1. Was <em>Protection from Evil and good</em> on main tank?</p><p>2. Do you allow feats like Sentinel or Great Weapon Master?</p><p>3. Did you have a caster using <em>banishment</em>? </p><p>4. Did you have a dedicated healer? Prferably a cleric or bard with buffing and countering abilities?</p><p>5. Did you have a wizard or other dedicated caster?</p><p>6. Did you have a powerful ranged striker?</p><p></p><p>My group in general always includes those types of effects. <em>Banishment</em> is especially useful against fiends. They are very uncomfortable without a dedicated healer and usually won't play without one. Though they have learned that a dedicated wizard isn't as necessary in 5E.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6784313, member: 5834"] You do most likely have different expectations. I come from [I]Pathfinder[/I]. I'm accustomed to the fiends having potent spell-like abilities and summoning as well as outright immunity to major attacks. From your descriptions it sounds like the environmental conditions had more to do with the challenge of the battles than the enemies. I want the actual creatures themselves to be a powerful challenge without adding any odd environmental effects or conditions. Just a powerful demon that can fight the characters in a straight up battle and really challenge them without any strange environmental challenges for them to face. If the balor shows up alone, he can go toe to toe with the party on a flat, open surface because he is a balor, a creature of such immense power that legions of demons bow to him. I don't want this to be something I narrate. I want a balor to mechanically be able to make a legion of demons bow. If 10 glabrezu, a 1000 dretches, 100 vrocks, and whatever they can summon up attacks the balor, he rips the entire group apart. That's my expectation. In game terms that means if a group of level 15 characters show up to fight this guy, they better have some powerful magic and bring their A game to even have a chance of downing him alone. This was something that I knew how to build in [I]Pathfinder[/I] and I don't quite have a handle on yet in 5E. I'll get there, but these kinds of monsters aren't an inherent part of the game and the tools I have to make them are different. So it's going to take some work to get the proper feel. When I unleash a certain monster I built, I'll direct you to it to see an example of what I'm trying to build. I'll provide a summary of the encounter, since this will be a test run of a powerful legendary creature built closer to how I want it to be. My design goal is the ability with minimal support and environmental advantage to take on a party of six level 5 characters in brutal battle. I hope they don't die, but I won't be pulling punches. As an aside, let me ask: 1. Was [I]Protection from Evil and good[/I] on main tank? 2. Do you allow feats like Sentinel or Great Weapon Master? 3. Did you have a caster using [I]banishment[/I]? 4. Did you have a dedicated healer? Prferably a cleric or bard with buffing and countering abilities? 5. Did you have a wizard or other dedicated caster? 6. Did you have a powerful ranged striker? My group in general always includes those types of effects. [I]Banishment[/I] is especially useful against fiends. They are very uncomfortable without a dedicated healer and usually won't play without one. Though they have learned that a dedicated wizard isn't as necessary in 5E. [/QUOTE]
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