Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgon Zee" data-source="post: 6784325" data-attributes="member: 75787"><p>Actually, I think your post makes the opposite point to what you were intending. You, the GM, made the <strong>battles</strong> very engaging, despite the fact that the <strong>monsters</strong> were not particularly so. Let me be really clear -- this is a good thing, and it is far preferable to have a GM who makes engaging fights with boring monsters, than autopilot combat with fun monsters. But as far as it pertains to this thread, the nature of the monsters and the 5E combat system does not seem to have helped you. Your statements about how fun the combat are have everything to do with your skill as a GM and nothing to do with the system. They read just as well as:</p><p></p><ul> <li data-xf-list-type="ul">A lake battle with an orc as it sought to destroy the PCs' keel boat - the party cleric made excellent use of <em>control water</em> here.</li> <li data-xf-list-type="ul">A running combat with orcs through a trap-filled area of the dungeon which split the party.</li> <li data-xf-list-type="ul">An intense fight between the PCs and an orc, battling near prismatic walls. One PC went down and another was almost pushed in before turning the tables on the orc.</li> <li data-xf-list-type="ul">An awesome battle between an orc and her goblin consorts. The elf rogue was seriously drained after this fight, maximum hit points in the single digits. She later became their ally for a time before the PCs betrayed her.</li> <li data-xf-list-type="ul">A fight with a orc and some goblins as the PCs were either trying not to fall off a huge demonic statue or struggling to climb out of the pit of bones at its feet. The halfling fighter/rogue leaped onto the back of the orc and crash landed it.</li> <li data-xf-list-type="ul">The climactic battle was with n orc on a fiery battlefield with a horde of goblins roaming about. Two PCs died in this fight, but they managed to save the day.</li> </ul><p></p><p>As is always the case, a good GM trumps system. But I think, if you were to run the same fights in AD&D, they would have been much the same. In 3.5 or 4E they would have been more complex -- which can either be a good thing or a bad thing; allowing players to do more cool stuff or monsters to have differentiating abilities, or bogging the game down into standard attack pattern nova-1. </p><p></p><p>Is 5E's combat too simple? My general feeling is that the monsters are a little too simple -- I way, WAY prefer 13th Age's take on monster design. For rules, I'm not sure. I haven't really experienced enough. But I do like to have monsters which I cannot just swap out for a generic one and have essentially the same combat.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 6784325, member: 75787"] Actually, I think your post makes the opposite point to what you were intending. You, the GM, made the [B]battles[/B] very engaging, despite the fact that the [B]monsters[/B] were not particularly so. Let me be really clear -- this is a good thing, and it is far preferable to have a GM who makes engaging fights with boring monsters, than autopilot combat with fun monsters. But as far as it pertains to this thread, the nature of the monsters and the 5E combat system does not seem to have helped you. Your statements about how fun the combat are have everything to do with your skill as a GM and nothing to do with the system. They read just as well as: [LIST] [*]A lake battle with an orc as it sought to destroy the PCs' keel boat - the party cleric made excellent use of [I]control water[/I] here. [*]A running combat with orcs through a trap-filled area of the dungeon which split the party. [*]An intense fight between the PCs and an orc, battling near prismatic walls. One PC went down and another was almost pushed in before turning the tables on the orc. [*]An awesome battle between an orc and her goblin consorts. The elf rogue was seriously drained after this fight, maximum hit points in the single digits. She later became their ally for a time before the PCs betrayed her. [*]A fight with a orc and some goblins as the PCs were either trying not to fall off a huge demonic statue or struggling to climb out of the pit of bones at its feet. The halfling fighter/rogue leaped onto the back of the orc and crash landed it. [*]The climactic battle was with n orc on a fiery battlefield with a horde of goblins roaming about. Two PCs died in this fight, but they managed to save the day. [/LIST] As is always the case, a good GM trumps system. But I think, if you were to run the same fights in AD&D, they would have been much the same. In 3.5 or 4E they would have been more complex -- which can either be a good thing or a bad thing; allowing players to do more cool stuff or monsters to have differentiating abilities, or bogging the game down into standard attack pattern nova-1. Is 5E's combat too simple? My general feeling is that the monsters are a little too simple -- I way, WAY prefer 13th Age's take on monster design. For rules, I'm not sure. I haven't really experienced enough. But I do like to have monsters which I cannot just swap out for a generic one and have essentially the same combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
Top