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General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
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<blockquote data-quote="Celtavian" data-source="post: 6784350" data-attributes="member: 5834"><p>Hmm. I read some of those transcripts. What an oddly built party. I couldn't see my group building a party like this. They would feel too lacking.</p><p></p><p>Someone cast <em>guardian of faith</em>? What an odd spell to cast. Was <em>bless</em> not used very often with a cleric and paladin? I'm perusing the sessions. Their tactics are odd.</p><p></p><p>I think I see some of the problem between our perspectives. I think you play with a wider variety of people. I play with the same group I've been playing with for twenty plus years. There is little variation in what we do. We build a group a certain way incorporating types of characters we deem important. Every group usually has an optimized ranged striker, arcane caster, dedicated healer, and tank. We play with five or six. The last two spots are usually occupied by an optimized damage dealer or two. We don't test a lot of spells. We want someone casting <em>bless</em>. We want someone with <em>banishment</em> since it works against non-fiends against charisma, usually a weak save. We employ <em>wall of force</em> to break up battlefields or seal someone off (not as easy now with concentration). We have one or two characters with <em>fly</em>. These types of things are planned and negotiated during the leveling up process. Even who wears what magic items is usually a discussion of how to optimize the group with items. We don't usually change players much, so each group is the same with different players playing different roles using the same optimal tactics with moderate variation. That would definitely lead to very different play experiences between someone that played with different people on a campaign by campaign basis.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6784350, member: 5834"] Hmm. I read some of those transcripts. What an oddly built party. I couldn't see my group building a party like this. They would feel too lacking. Someone cast [I]guardian of faith[/I]? What an odd spell to cast. Was [I]bless[/I] not used very often with a cleric and paladin? I'm perusing the sessions. Their tactics are odd. I think I see some of the problem between our perspectives. I think you play with a wider variety of people. I play with the same group I've been playing with for twenty plus years. There is little variation in what we do. We build a group a certain way incorporating types of characters we deem important. Every group usually has an optimized ranged striker, arcane caster, dedicated healer, and tank. We play with five or six. The last two spots are usually occupied by an optimized damage dealer or two. We don't test a lot of spells. We want someone casting [I]bless[/I]. We want someone with [I]banishment[/I] since it works against non-fiends against charisma, usually a weak save. We employ [I]wall of force[/I] to break up battlefields or seal someone off (not as easy now with concentration). We have one or two characters with [I]fly[/I]. These types of things are planned and negotiated during the leveling up process. Even who wears what magic items is usually a discussion of how to optimize the group with items. We don't usually change players much, so each group is the same with different players playing different roles using the same optimal tactics with moderate variation. That would definitely lead to very different play experiences between someone that played with different people on a campaign by campaign basis. [/QUOTE]
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