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5e combat system too simple / boring?
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<blockquote data-quote="Celtavian" data-source="post: 6785478" data-attributes="member: 5834"><p>The weapons are hidden in a hidden vault. The treant rests on top of the vault. The key to open it is inside the treant. It is set up so the key cannot be stolen. </p><p></p><p></p><p></p><p>I want them to slug it out with the treant. No fun to make monsters if they don't fight them. My plan was to use this as a test run for monster design in 5E. That's why I want them to fight it. See if I could design a monster that was capable of an epic fight even with the action economy in their favor and all their special abilities being required for victory.</p><p></p><p></p><p></p><p></p><p>Needle Blights were used earlier in the module. A bunch of little cone attacks would be nasty. </p><p></p><p></p><p></p><p>My players like to leverage ranged power. I'd like to be sure to be able to match them if they do. Three boulders feels too limiting.</p><p></p><p></p><p></p><p></p><p>I think one sorc/rogue has <em>fire bolt</em>. The cleric of light has <em>scorching ray</em> and <em>fireball</em>. That will help. Most of the others are physical attackers. The bard is mostly a buffer.</p><p></p><p></p><p></p><p></p><p>I see the lair action as an environmental factor. There are a bunch of bushes and grass in the area that it causes to entangle people. </p><p></p><p>My main goal here is to try my method of creature building to see if I can build the type of creature that can go toe to toe with a 5E party and stand up to them with its own abilities. I don't want to use the environment or any other factors until I see if this creature can do it. So far the PCs have been steamrolling most encounters because they don't have the standard four PCs most monsters are built to challenge, we're using feats, and they are optimized. I have to figure out how to build a creature that can go toe to toe with them with those advantages. </p><p></p><p>I worked in environmental factors in some earlier encounters like chasme in a poisonous cloud on a high platform and needle blights in a hedge maze with the ability to move through the hedges like a teleport. I built them like <em>Pathfinder</em> Twigblights. This fight I want to be a challenge power on power. It will be interesting to see if I accomplished my goal.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6785478, member: 5834"] The weapons are hidden in a hidden vault. The treant rests on top of the vault. The key to open it is inside the treant. It is set up so the key cannot be stolen. I want them to slug it out with the treant. No fun to make monsters if they don't fight them. My plan was to use this as a test run for monster design in 5E. That's why I want them to fight it. See if I could design a monster that was capable of an epic fight even with the action economy in their favor and all their special abilities being required for victory. Needle Blights were used earlier in the module. A bunch of little cone attacks would be nasty. My players like to leverage ranged power. I'd like to be sure to be able to match them if they do. Three boulders feels too limiting. I think one sorc/rogue has [i]fire bolt[/i]. The cleric of light has [i]scorching ray[/i] and [i]fireball[/i]. That will help. Most of the others are physical attackers. The bard is mostly a buffer. I see the lair action as an environmental factor. There are a bunch of bushes and grass in the area that it causes to entangle people. My main goal here is to try my method of creature building to see if I can build the type of creature that can go toe to toe with a 5E party and stand up to them with its own abilities. I don't want to use the environment or any other factors until I see if this creature can do it. So far the PCs have been steamrolling most encounters because they don't have the standard four PCs most monsters are built to challenge, we're using feats, and they are optimized. I have to figure out how to build a creature that can go toe to toe with them with those advantages. I worked in environmental factors in some earlier encounters like chasme in a poisonous cloud on a high platform and needle blights in a hedge maze with the ability to move through the hedges like a teleport. I built them like [i]Pathfinder[/i] Twigblights. This fight I want to be a challenge power on power. It will be interesting to see if I accomplished my goal. [/QUOTE]
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