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General Tabletop Discussion
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5e combat system too simple / boring?
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<blockquote data-quote="iserith" data-source="post: 6785588" data-attributes="member: 97077"><p>Mostly I go with my gut (been at this a long time!), but I do try to include the opportunity for all three pillars to come into play during the challenge. Engaging with the exploration or social interaction pillars is at the players' option and usually rewards the players with things that make the challenge easier. Typically, the combat pillar is beyond deadly, by the official numbers anyway, and has a goal other than Kill All Monsters - though the players can do that if they wish. Sometimes the monsters have their own goals too, the achievement of which means the PCs lose.</p><p></p><p>I look at a monster's traits and abilities, then build the environment or goals around it. Thus, I cannot agree when posters suggest that D&D 5e monsters are lacking as written. They are inspirational enough to me at least to build fun challenges. You just can't stick them in a featureless white room and expect the challenge to be awesome. As someone said on Twitter regarding this part of the discussion, "They're throwing whole apples at a sack of flour and complaining that the pie is terrible. It's not a pie yet."</p><p></p><p>If you haven't already seen them, here is <a href="http://www.enworld.org/forum/showthread.php?470673-is3rith-s-Adventure-Scenarios" target="_blank">a link to some scenarios I created and posted</a> that shows some of what I'm talking about.</p></blockquote><p></p>
[QUOTE="iserith, post: 6785588, member: 97077"] Mostly I go with my gut (been at this a long time!), but I do try to include the opportunity for all three pillars to come into play during the challenge. Engaging with the exploration or social interaction pillars is at the players' option and usually rewards the players with things that make the challenge easier. Typically, the combat pillar is beyond deadly, by the official numbers anyway, and has a goal other than Kill All Monsters - though the players can do that if they wish. Sometimes the monsters have their own goals too, the achievement of which means the PCs lose. I look at a monster's traits and abilities, then build the environment or goals around it. Thus, I cannot agree when posters suggest that D&D 5e monsters are lacking as written. They are inspirational enough to me at least to build fun challenges. You just can't stick them in a featureless white room and expect the challenge to be awesome. As someone said on Twitter regarding this part of the discussion, "They're throwing whole apples at a sack of flour and complaining that the pie is terrible. It's not a pie yet." If you haven't already seen them, here is [URL="http://www.enworld.org/forum/showthread.php?470673-is3rith-s-Adventure-Scenarios"]a link to some scenarios I created and posted[/URL] that shows some of what I'm talking about. [/QUOTE]
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