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General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6790537" data-attributes="member: 6790260"><p>Well, my 5e game has folded, at least for the foreseeable future. What had sounded like a temporary hiatus has been clarified (or changed--as I've said, I don't quite "get" how the guy who was DMing thinks) to an indefinite stop. It's a bittersweet thing. On the one hand, I was getting more and more frustrated with the system. On the other, I was trying some character things I'd never done before, and was actually somewhat interested in the story and where it was headed.</p><p></p><p>So now, as I said in the "5e resolutions" thread, I guess I'm on the lookout for the right conjunction of a good-or-better DM, the appropriate starting level, and more "equitable" distribution of good/bad rolls between the opposition and the PCs. (Though again I'd like to stress that all rolls were made in the open using Roll20, so there was no chance for 'cheating' or 'bad dice' or whatever else--just unusually DM-favoring, party-harming results in a few too many combats.)</p><p></p><p></p><p></p><p>Well, if I'm being honest, I consider 4e the gold standard on that subject. I didn't really get to see which edition 5e is more like, though, because 75% or more of my spells went to healing (and literally all but one of the "monster saves" spells I cast--the remaining 25%--the monster ALWAYS made the saves). Not counting cantrips, of course.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6790537, member: 6790260"] Well, my 5e game has folded, at least for the foreseeable future. What had sounded like a temporary hiatus has been clarified (or changed--as I've said, I don't quite "get" how the guy who was DMing thinks) to an indefinite stop. It's a bittersweet thing. On the one hand, I was getting more and more frustrated with the system. On the other, I was trying some character things I'd never done before, and was actually somewhat interested in the story and where it was headed. So now, as I said in the "5e resolutions" thread, I guess I'm on the lookout for the right conjunction of a good-or-better DM, the appropriate starting level, and more "equitable" distribution of good/bad rolls between the opposition and the PCs. (Though again I'd like to stress that all rolls were made in the open using Roll20, so there was no chance for 'cheating' or 'bad dice' or whatever else--just unusually DM-favoring, party-harming results in a few too many combats.) Well, if I'm being honest, I consider 4e the gold standard on that subject. I didn't really get to see which edition 5e is more like, though, because 75% or more of my spells went to healing (and literally all but one of the "monster saves" spells I cast--the remaining 25%--the monster ALWAYS made the saves). Not counting cantrips, of course. [/QUOTE]
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