Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6791013" data-attributes="member: 6790260"><p>...was the bolded bit really necessary? Couldn't we have avoided saying that another edition was "bad" and made up solely of "clone[d]" abilities?</p><p></p><p>Though I do agree that, as much as people talk up the balance of 5e, there are a pretty decent number of places where the warts aren't hard to find. They definitely clamped down on some of the bigger, more obvious flaws of 3e, but I feel that people give 5e an unfairly large amount of slack for this stuff. In part because "You're the DM! You fix it!" is the universal 5e reply to requests for advice or help. (It's not the <em>only</em> reply, but you won't see a thread that doesn't get it at least once--and often multiple times, even on the first page.)</p><p></p><p></p><p></p><p>I know I've seen those statements made by 4e's designers, but I haven't (as far as I remember) seen them about 5e. In fact, I had thought they were specifically NOT going for that. That's why there's 3-5 "apprentice" levels, and then the top 5 levels or so are expected to be a whole other kind of play. (Hence why most modules stop at 15, IIRC.) 4e wanted the general experience to be uniform, and simply more...<em>punctuated</em> as you got into higher tiers (e.g. "Once per day, when you die..." ED features). 5e's tiers seem to be more about changing the "kind" of experience you have, not the "degree" of it.</p><p></p><p>Edit: Or, as the satirical tongue-in-cheek part of my brain just thought, "Tiers: another thing that 4e and 5e do in <em>completely different ways.</em>"</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6791013, member: 6790260"] ...was the bolded bit really necessary? Couldn't we have avoided saying that another edition was "bad" and made up solely of "clone[d]" abilities? Though I do agree that, as much as people talk up the balance of 5e, there are a pretty decent number of places where the warts aren't hard to find. They definitely clamped down on some of the bigger, more obvious flaws of 3e, but I feel that people give 5e an unfairly large amount of slack for this stuff. In part because "You're the DM! You fix it!" is the universal 5e reply to requests for advice or help. (It's not the [I]only[/I] reply, but you won't see a thread that doesn't get it at least once--and often multiple times, even on the first page.) I know I've seen those statements made by 4e's designers, but I haven't (as far as I remember) seen them about 5e. In fact, I had thought they were specifically NOT going for that. That's why there's 3-5 "apprentice" levels, and then the top 5 levels or so are expected to be a whole other kind of play. (Hence why most modules stop at 15, IIRC.) 4e wanted the general experience to be uniform, and simply more...[I]punctuated[/I] as you got into higher tiers (e.g. "Once per day, when you die..." ED features). 5e's tiers seem to be more about changing the "kind" of experience you have, not the "degree" of it. Edit: Or, as the satirical tongue-in-cheek part of my brain just thought, "Tiers: another thing that 4e and 5e do in [I]completely different ways.[/I]" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
Top