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General Tabletop Discussion
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5e combat system too simple / boring?
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<blockquote data-quote="Xeviat" data-source="post: 6792478" data-attributes="member: 57494"><p>As it stands now, the spellcasters, especially the 1-9 spellcasters, have more toys than the other classes. Their players have more decisions to make, and thus take more time to weigh those decisions, and thus take up more spotlight time. Their spells can solve problems that noncasters can't hope to, unless they're very good at the "DM may I" required by 5E's wide open skill system. The battle master tries to give the fighters some toys to play with in combat, but the assassin and thief lack them, and the barbarian lacks a lot.</p><p></p><p>5E fights are too fast; they're over in 3 or 4 rounds, tops, even for hard fights. The monsters are boring; all of the dragons are basically the same thing, for instance. Too many monsters are just "a ton of HP and an attack". To top it off, having 6 to 8 "fair" fights a day, to ensure that the noncasters get to use their fabled "endurance" and to tap out the noncasters, is a chore; the fights have to be too easy and then the casters don't even need to use their spells, and can just use them to ride all over the exploration and social scenes.</p><p></p><p>I fundamentally believe that 4E's problem was 75% presentation. I bet if the powers hadn't been presented as cards, and if the classes were obfuscated to look different in structure from each other, or if we had gotten something more like Essentials first, more people would have loved it. Book of Nine Swords was popular in 3E, and there were plenty of powers in there that would feel right on a "fighter".</p><p></p><p>5E is great for a quick system. I want an Advanced upgrade.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6792478, member: 57494"] As it stands now, the spellcasters, especially the 1-9 spellcasters, have more toys than the other classes. Their players have more decisions to make, and thus take more time to weigh those decisions, and thus take up more spotlight time. Their spells can solve problems that noncasters can't hope to, unless they're very good at the "DM may I" required by 5E's wide open skill system. The battle master tries to give the fighters some toys to play with in combat, but the assassin and thief lack them, and the barbarian lacks a lot. 5E fights are too fast; they're over in 3 or 4 rounds, tops, even for hard fights. The monsters are boring; all of the dragons are basically the same thing, for instance. Too many monsters are just "a ton of HP and an attack". To top it off, having 6 to 8 "fair" fights a day, to ensure that the noncasters get to use their fabled "endurance" and to tap out the noncasters, is a chore; the fights have to be too easy and then the casters don't even need to use their spells, and can just use them to ride all over the exploration and social scenes. I fundamentally believe that 4E's problem was 75% presentation. I bet if the powers hadn't been presented as cards, and if the classes were obfuscated to look different in structure from each other, or if we had gotten something more like Essentials first, more people would have loved it. Book of Nine Swords was popular in 3E, and there were plenty of powers in there that would feel right on a "fighter". 5E is great for a quick system. I want an Advanced upgrade. [/QUOTE]
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