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General Tabletop Discussion
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5e combat system too simple / boring?
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<blockquote data-quote="Celtavian" data-source="post: 6793196" data-attributes="member: 5834"><p>I agree to a degree. Out of the box 5E is very basic. I think it was intended to be very basic.</p><p></p><p>I disagree that I need an advanced upgrade. I have not had an edition of D&D inspire me like 5E does in ages. I'm writing up magic items. Writing up monsters. I'm creating traps and hazards. I'm doing more creative work on D&D than I've done in years due to the simplicity of the system. In 5E you can write so much in plain language and make it work with the simple mechanics that it is a pleasure to create again. No complex mechanics to worry about. Just write it up as you think it should work and play it out. It is easily one of the best editions of D&D yet made for telling a story and making interesting encounters. </p><p></p><p>Sure, 5E out of the box is too easy for experience players. 5E leaves lots of room for creative play if you allow players to try things that aren't covered by the rules and create challenges that highly player capabilities.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6793196, member: 5834"] I agree to a degree. Out of the box 5E is very basic. I think it was intended to be very basic. I disagree that I need an advanced upgrade. I have not had an edition of D&D inspire me like 5E does in ages. I'm writing up magic items. Writing up monsters. I'm creating traps and hazards. I'm doing more creative work on D&D than I've done in years due to the simplicity of the system. In 5E you can write so much in plain language and make it work with the simple mechanics that it is a pleasure to create again. No complex mechanics to worry about. Just write it up as you think it should work and play it out. It is easily one of the best editions of D&D yet made for telling a story and making interesting encounters. Sure, 5E out of the box is too easy for experience players. 5E leaves lots of room for creative play if you allow players to try things that aren't covered by the rules and create challenges that highly player capabilities. [/QUOTE]
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5e combat system too simple / boring?
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