Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6793901" data-attributes="member: 6790260"><p>Whereas, for me, it's a constant reminder that I'm not actually the author of my character--the dice are. And if I can't have authorship of my character, I won't be invested in it.* For you, strict dice-rolled characters liberate you from your preconceptions. For me, the dice constrain me to stuff I don't want to do. It will be a constant reminder of the <em>artificiality</em> of the character--exactly the opposite of what it is to you.</p><p></p><p></p><p></p><p>This, on the other hand, I'm 100% down with. It's one of the reasons I so appreciate 4e explicitly making "Quest XP" a <em>thing</em> described and explained in the rules--because many DMs may not even think to give XP for things other than combat, it just might never occur to them. Having the book explicitly say, "Hey, this is a thing you can do!" is a huge deal. (IIRC, it <em>also</em> has a sidebar about how the DM can just handwave XP entirely, and simply tell the party when they've levelled up, which is great for DMs who aren't big on bookkeeping.)</p><p></p><p>*Of course, the <em>one</em> time I rolled a strict-order character, I happened to not only get a good roll, but a <em>great</em> roll, which perfectly fit the concept I'd been toying with--but that's a (quite literally) one in a million (or more!) event.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6793901, member: 6790260"] Whereas, for me, it's a constant reminder that I'm not actually the author of my character--the dice are. And if I can't have authorship of my character, I won't be invested in it.* For you, strict dice-rolled characters liberate you from your preconceptions. For me, the dice constrain me to stuff I don't want to do. It will be a constant reminder of the [I]artificiality[/I] of the character--exactly the opposite of what it is to you. This, on the other hand, I'm 100% down with. It's one of the reasons I so appreciate 4e explicitly making "Quest XP" a [I]thing[/I] described and explained in the rules--because many DMs may not even think to give XP for things other than combat, it just might never occur to them. Having the book explicitly say, "Hey, this is a thing you can do!" is a huge deal. (IIRC, it [I]also[/I] has a sidebar about how the DM can just handwave XP entirely, and simply tell the party when they've levelled up, which is great for DMs who aren't big on bookkeeping.) *Of course, the [I]one[/I] time I rolled a strict-order character, I happened to not only get a good roll, but a [I]great[/I] roll, which perfectly fit the concept I'd been toying with--but that's a (quite literally) one in a million (or more!) event. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
Top