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General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
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<blockquote data-quote="Consona" data-source="post: 6798708" data-attributes="member: 6786095"><p>To me the simplicity is a substantial key to great and exciting combats. Because you don't rely on some pre-defined attacks or special abilities or whatever and instead you use your imagination. And that's the reason we don't use grid in our games either. Instead of counting squares and using "ability XY", I like when people around the table describe their actions, when they come up with something interesting and really cool, "I run towards him, bounce off the altar, jump and thrust my sword into the demon's chest while landing at him" (a friend of mine playing his beloved Barbarian attacking a Balor <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />), when they are curious about the world around them, not thinking about which specific ability to use but rather how to use an environment and things around them to their advantage, to make actions more awesome, etc., and whenever somebody tries something cool but difficult you can always call for an Ability check.</p></blockquote><p></p>
[QUOTE="Consona, post: 6798708, member: 6786095"] To me the simplicity is a substantial key to great and exciting combats. Because you don't rely on some pre-defined attacks or special abilities or whatever and instead you use your imagination. And that's the reason we don't use grid in our games either. Instead of counting squares and using "ability XY", I like when people around the table describe their actions, when they come up with something interesting and really cool, "I run towards him, bounce off the altar, jump and thrust my sword into the demon's chest while landing at him" (a friend of mine playing his beloved Barbarian attacking a Balor :D), when they are curious about the world around them, not thinking about which specific ability to use but rather how to use an environment and things around them to their advantage, to make actions more awesome, etc., and whenever somebody tries something cool but difficult you can always call for an Ability check. [/QUOTE]
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5e combat system too simple / boring?
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