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General Tabletop Discussion
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5e combat system too simple / boring?
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<blockquote data-quote="Condiments" data-source="post: 6799163" data-attributes="member: 6802006"><p>Why even simulate combat in such detail then? Even with 5e's combat being quick, if you run multiple combats during a session in the middle of an adventure(which is implied by the game's balancing) its going to eat up a lot time.</p><p></p><p>Given some time and thinking, 5e's combat isn't necessarily "bad" it just almost entirely reliant on the DM to create interesting combat scenarios. Putting together good monster synergies and environments makes for great fights, but it requires a DM knowing his stuff. I've run some great combats that my players really enjoyed using a grid, that usually force movement on the players. I still struggle with making good combat scenarios as a new DM. It would almost be worth starting a new thread pooling our knowledge together on how to make good 5e fights.</p></blockquote><p></p>
[QUOTE="Condiments, post: 6799163, member: 6802006"] Why even simulate combat in such detail then? Even with 5e's combat being quick, if you run multiple combats during a session in the middle of an adventure(which is implied by the game's balancing) its going to eat up a lot time. Given some time and thinking, 5e's combat isn't necessarily "bad" it just almost entirely reliant on the DM to create interesting combat scenarios. Putting together good monster synergies and environments makes for great fights, but it requires a DM knowing his stuff. I've run some great combats that my players really enjoyed using a grid, that usually force movement on the players. I still struggle with making good combat scenarios as a new DM. It would almost be worth starting a new thread pooling our knowledge together on how to make good 5e fights. [/QUOTE]
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5e combat system too simple / boring?
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