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General Tabletop Discussion
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5e combat system too simple / boring?
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<blockquote data-quote="Condiments" data-source="post: 6799284" data-attributes="member: 6802006"><p>I started DMing tabletop almost a year ago, and really had no prior experience before that. I was the one person in my group of friends that was going to put forward the effort to create a game. I've learned a ton in the last year that I've been DMing, and I'm a big fan of 5e in most of its aspects besides combat where I'm mixed. I remember playing combats and being really bored, and I think that may have extended to my players as well. Everything else is great, with it being so light on rules, I've been able to do some crazy situations on the fly. The best combats have really been related to set piece battles. Like my players holding off an undead horde on a fraying bridge while spine devils assault them from behind trying to toss them to their doom while they try to escape, an arena battle against enemies with class levels where pillars lining the field would periodically light up with electricity before exploding, a battle on top of and inside a building against archers and a tiefling sorcerer who then summoned a fire elemental to chase the ranger while engulfing all the building around it in flames, etc. Turned based combat really shines in these situations, otherwise it feels like the players running at the enemy exchanging damage.</p><p></p><p>Its just that these types of fights are kind of hard to do if you don't know what you're doing(which I don't).</p></blockquote><p></p>
[QUOTE="Condiments, post: 6799284, member: 6802006"] I started DMing tabletop almost a year ago, and really had no prior experience before that. I was the one person in my group of friends that was going to put forward the effort to create a game. I've learned a ton in the last year that I've been DMing, and I'm a big fan of 5e in most of its aspects besides combat where I'm mixed. I remember playing combats and being really bored, and I think that may have extended to my players as well. Everything else is great, with it being so light on rules, I've been able to do some crazy situations on the fly. The best combats have really been related to set piece battles. Like my players holding off an undead horde on a fraying bridge while spine devils assault them from behind trying to toss them to their doom while they try to escape, an arena battle against enemies with class levels where pillars lining the field would periodically light up with electricity before exploding, a battle on top of and inside a building against archers and a tiefling sorcerer who then summoned a fire elemental to chase the ranger while engulfing all the building around it in flames, etc. Turned based combat really shines in these situations, otherwise it feels like the players running at the enemy exchanging damage. Its just that these types of fights are kind of hard to do if you don't know what you're doing(which I don't). [/QUOTE]
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