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General Tabletop Discussion
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5e combat system too simple / boring?
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<blockquote data-quote="Lyxen" data-source="post: 8553903" data-attributes="member: 7032025"><p>I couldn't know whether it's a minority or not, but just be aware that I actually agree with you 100%.</p><p></p><p></p><p></p><p>For me, it's more that the grid system is extremely minimal and strapped on as a vague option, and it just reminds people who liked 4e how crisp and precise that system was for playing with grids and miniatures.</p><p></p><p>I would however distinguish between miniatures and a grid. The grid is what I'm mentioning above, using miniatures, well, we often did that even when the game was mostly Theater of the Mind, because figurines are cool and can be used to give relative positions on a large battlefield, or during a pursuit, etc. (things that 4e did really badly anyway).</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8553903, member: 7032025"] I couldn't know whether it's a minority or not, but just be aware that I actually agree with you 100%. For me, it's more that the grid system is extremely minimal and strapped on as a vague option, and it just reminds people who liked 4e how crisp and precise that system was for playing with grids and miniatures. I would however distinguish between miniatures and a grid. The grid is what I'm mentioning above, using miniatures, well, we often did that even when the game was mostly Theater of the Mind, because figurines are cool and can be used to give relative positions on a large battlefield, or during a pursuit, etc. (things that 4e did really badly anyway). [/QUOTE]
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5e combat system too simple / boring?
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