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General Tabletop Discussion
*Dungeons & Dragons
5e combat system too simple / boring?
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<blockquote data-quote="Jer" data-source="post: 8554122" data-attributes="member: 19857"><p>This does bring up a larger discussion though, even though the original poster might be gone. Do stats really matter for character differentiation anymore? It seems at my tables choice of subclass, race and background as well as the skills that player pick for the characters drive how they run their characters more than the stats themselves do.</p><p></p><p>Prior to 3e stats mattered a lot for creating an image for a character because you didn't have much more than that to work with. 3e and 4e stats mattered more because the game was built around mechanical bonuses and a lot of optimization for specific builds would be going on. After playing 5e for a number of years I'm not sure that ability stats matter all that much for defining a character beyond the "sticking the highest score into the ability their class dictates they should" element that has been around forever, and there's really not much to optimize with stats beyond that. So two fighters at the same table are going to be differentiated more often by the choices their players make around subclass and background than by the stat array they assign.</p></blockquote><p></p>
[QUOTE="Jer, post: 8554122, member: 19857"] This does bring up a larger discussion though, even though the original poster might be gone. Do stats really matter for character differentiation anymore? It seems at my tables choice of subclass, race and background as well as the skills that player pick for the characters drive how they run their characters more than the stats themselves do. Prior to 3e stats mattered a lot for creating an image for a character because you didn't have much more than that to work with. 3e and 4e stats mattered more because the game was built around mechanical bonuses and a lot of optimization for specific builds would be going on. After playing 5e for a number of years I'm not sure that ability stats matter all that much for defining a character beyond the "sticking the highest score into the ability their class dictates they should" element that has been around forever, and there's really not much to optimize with stats beyond that. So two fighters at the same table are going to be differentiated more often by the choices their players make around subclass and background than by the stat array they assign. [/QUOTE]
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5e combat system too simple / boring?
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