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General Tabletop Discussion
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5e combat system too simple / boring?
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<blockquote data-quote="pogre" data-source="post: 8794452" data-attributes="member: 6588"><p>I'll come at it from the opposite angle: My table is full of veteran players who LOVE combat. I have been trying to consider why - when many folks find 5th edition combat dull or boring. I'm not sure I have a great answer (except, maybe, my players are just different), but here are some characteristics of our combats/game:</p><p></p><p>1. The combats are very high paced and I do use scenery and miniatures. My players are miniature and terrain enthusiasts - so well-painted and constructed minis and terrain are a big part of the game for us;</p><p></p><p>2. I re-skin a lot of monsters. Many times players don't know what they are facing.</p><p></p><p>3. Monsters come in waves. As others have said, D&D is a game of attrition.</p><p></p><p>4. Monsters come from lots of different angles. Monsters fly in, teleport, come up through the ground, and approach from multiple directions.</p><p></p><p>5. As I referenced above, I use lots of terrain and incorporate a lot of vertical terrain these days.</p><p></p><p>6. We do not use a ton of description for every combat action. Too much description slows things down.</p><p></p><p>7. Monsters run away and warn others. Sometimes the monsters' offensive weapons are not the threat - their ability to warn others is a threat. See using waves above.</p><p></p><p>I fully realize none of these are necessarily "fixes" for your players. However, because you asked in the O.P. for methods and house rules - this is my list.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="pogre, post: 8794452, member: 6588"] I'll come at it from the opposite angle: My table is full of veteran players who LOVE combat. I have been trying to consider why - when many folks find 5th edition combat dull or boring. I'm not sure I have a great answer (except, maybe, my players are just different), but here are some characteristics of our combats/game: 1. The combats are very high paced and I do use scenery and miniatures. My players are miniature and terrain enthusiasts - so well-painted and constructed minis and terrain are a big part of the game for us; 2. I re-skin a lot of monsters. Many times players don't know what they are facing. 3. Monsters come in waves. As others have said, D&D is a game of attrition. 4. Monsters come from lots of different angles. Monsters fly in, teleport, come up through the ground, and approach from multiple directions. 5. As I referenced above, I use lots of terrain and incorporate a lot of vertical terrain these days. 6. We do not use a ton of description for every combat action. Too much description slows things down. 7. Monsters run away and warn others. Sometimes the monsters' offensive weapons are not the threat - their ability to warn others is a threat. See using waves above. I fully realize none of these are necessarily "fixes" for your players. However, because you asked in the O.P. for methods and house rules - this is my list. Good luck! [/QUOTE]
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