Okay, so that's what I'm asking about. Having set target numbers. From the article you linked:
To do something roll+stat.
The complications that come from a 7-9 are often in the form of some list that the player can select and then present to the GM.
- On a 10+ you do the thing, with no complications.
- On a 7-9 you do the thing, but with complications.
- On a 6- the GM will determine what happens.
So there are set Target Numbers. How do you think this would benefit a game? What might be the drawbacks?
Well, first, I do basically that for some checks now. I think some things, like opening a lock when you need to do it quickly are too binary for this. In other cases if you have time the 7-9 would be something along the lines of "It takes a while [depending on the actual roll], but you manage to open it, leaving a few scratches on the lock. It's obvious it's been picked." versus clear success that you left no indication. A failure can be anything from "you just can't get it" to "your lock pick broke off and now it's jammed". If it's a check for information of some kind it can be a matter of how much you reveal or if you fail by enough you get incorrect information.
All of this is in the DMG under Resolution and Consequences in the Dungeon Master's Workshop section.
Follow-up question. Why is it so hard to just type up what you typed up? To me it's not rude to tell people "other games do it better but I can't be bothered to explain", it's also shutting down any conversation. Why is it that every time I happen to say I like something D&D does or, heaven forbid, mention the popularity of the champion fighter according to DndBeyond, I'm "shutting down the conversation" but literally telling someone "go look it up" is not?
EDIT: I assume in D&D it would be prof + ability bonus vs some DC targets. Roll + stat doesn't really make sense.