Bill Zebub
“It’s probably Matt Mercer’s fault.”
Regarding setting of DC’s, my goal is not realism but hard choices. I only want to have players roll dice if it is because of a choice they made, over another choice. The DC is too high if the other choice is obviously better, and too low if the other choice is obviously worse.
And if there is no other choice then I have $&#%ed up as DM so they get auto-success.
And if there is no other choice then I have $&#%ed up as DM so they get auto-success.