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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8459387" data-attributes="member: 57383"><p>Okay, let's talk Hit Dice and Ability Scores.</p><p></p><p>The original monster's Hit Dice was 3D8. By contrast, an AD&D Bugbear has 3d8+1 (5d8+5 in 5E), a Ghoul has 2d8 (5d8 in 5E), and a Wight has 4d8+3 (6d8+18 in 5E).</p><p></p><p>This leads me to think the Pine Kindred ought to have 5 HD like a 5E Bugbear and a +0 Con modifier like a 5E Ghoul, but that would give it 22 hp like a common ghoul.</p><p></p><p>That'd seem a bit low. It should have a few more than that, around a Bugbear's 27.</p><p></p><p>How about adding another Hit Dice to 6d8? If we drop the Con bonus that'll be 27 hp.</p><p></p><p>Now, why have you given them low Dexterity and Wisdom?</p><p></p><p>For that matter, why does the current flavour link them with zombies ("They are faster moving than ordinary zombies and tougher, with increased sentience") when they look more akin to a ghoul or wight to me, if for no other reason than standard D&D zombies do not kill people and turn them into more zombies!</p><p></p><p> Charisma I can understand, them being hideous undead and all, but they bear little resemblance zombies and there's no mention of them being clumsy or ungainly.</p><p></p><p>I'd give them Dexterity on par with a Ghoul [Dex 15 (+2)] or Wight [Dex 14 (+2)]. Bugbears also have Dex 14 and even an Orc is Dex 12 (+1) in 5E!</p><p></p><p>Wisdom is the spellcasting ability of a druid, so it should have better than 6 in that ability! Maybe 11, since the basic Kindred is only a mediocre spellcaster with a single 1st level spell (at least in the White Dwarf #21 incarnation).</p></blockquote><p></p>
[QUOTE="Cleon, post: 8459387, member: 57383"] Okay, let's talk Hit Dice and Ability Scores. The original monster's Hit Dice was 3D8. By contrast, an AD&D Bugbear has 3d8+1 (5d8+5 in 5E), a Ghoul has 2d8 (5d8 in 5E), and a Wight has 4d8+3 (6d8+18 in 5E). This leads me to think the Pine Kindred ought to have 5 HD like a 5E Bugbear and a +0 Con modifier like a 5E Ghoul, but that would give it 22 hp like a common ghoul. That'd seem a bit low. It should have a few more than that, around a Bugbear's 27. How about adding another Hit Dice to 6d8? If we drop the Con bonus that'll be 27 hp. Now, why have you given them low Dexterity and Wisdom? For that matter, why does the current flavour link them with zombies ("They are faster moving than ordinary zombies and tougher, with increased sentience") when they look more akin to a ghoul or wight to me, if for no other reason than standard D&D zombies do not kill people and turn them into more zombies! Charisma I can understand, them being hideous undead and all, but they bear little resemblance zombies and there's no mention of them being clumsy or ungainly. I'd give them Dexterity on par with a Ghoul [Dex 15 (+2)] or Wight [Dex 14 (+2)]. Bugbears also have Dex 14 and even an Orc is Dex 12 (+1) in 5E! Wisdom is the spellcasting ability of a druid, so it should have better than 6 in that ability! Maybe 11, since the basic Kindred is only a mediocre spellcaster with a single 1st level spell (at least in the White Dwarf #21 incarnation). [/QUOTE]
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