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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8459508" data-attributes="member: 57383"><p>I was thinking pine kindred might prepare spells more like a sorcerer or wizard than a druid (i.e. each of them knows a druid spell or two but they can't prepare them from the entire druid's spell list), but I forgot to explain it.</p><p></p><p>So something like:</p><p></p><p style="margin-left: 20px"><strong>Spellcasting</strong> The pine kindred is a 1st-level spellcaster that used Wisdom as its spellcasting ability (spell save DC ##; +# to hit with spell attacks). It knows 2 cantrips and 3 spells it can choose to prepare after a long rest, but cannot cast any other spells. Kindred normally cast spells from the druid's spell list. A typical pine kindred has the following spells prepared.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Cantrips (at will):</strong> <em>one cantrip</em></p> <p style="margin-left: 20px"><strong>1st level (1 slot):</strong> <em>one spell</em></p><p></p><p>or maybe:</p><p></p><p style="margin-left: 20px"><strong>Spellcasting</strong> A pine kindred is a 1st-level spellcaster that used Wisdom as its spellcasting ability (spell save DC ##; +# to hit with spell attacks). Normal pine kindred cast spells from the druid's spell list. It knows a number of spells equal to its hit dice plus its Wisdom modifier. Most pine kindred know either the <em>poison spray</em> or <em>produce flame</em> cantrip plus the spells <em>first</em>, <em>second</em>, <em>third</em>, <em>fourth</em>, and <em>fifth</em>. The kindred can prepare its spells when it finishes a long rest, choosing from the list of spells it knows. A pine kindred has the following spells prepared:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Cantrips (at will):</strong> <em>one cantrip</em></p> <p style="margin-left: 20px"><strong>1st level (1 slot):</strong> <em>one spell</em></p><p></p><p>That's a bit far from standard spellcasting. Also, upon reflection it doesn't matter much since it's unlikely the Pine Kindred will have time or inclination to take a long rest and change its spell selection.</p><p></p><p>It seems simpler to use druidic-style preparation:</p><p></p><p style="margin-left: 20px"><strong>Spellcasting</strong> The pine kindred is a 1st-level spellcaster that used Wisdom as its spellcasting ability (spell save DC ##; +# to hit with spell attacks). A typical pine kindred has the following spells prepared from the druid's spell list.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Cantrips (at will):</strong> <em>poison spray</em></p> <p style="margin-left: 20px"><strong>1st level (1 slot):</strong> <em>entangle</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Common alternatives include the cantrips <em>produce flame</em> or <em>shillelagh</em> and the spells <em>charm person</em>, <em>faerie fire</em> or <em>thunderwave</em>.</p><p></p><p>For the "Flavour Expansion" I mentioned some time ago, I was thinking something along these lines:</p><p></p><p><strong><em>Dark Druidic Mysteries</em></strong> Pine kindred know ancient and horrible secrets of nature forgotten by living druids. These include cantrips and spells that are not on the druid spell list, such as a wizard's <em>ray of frost</em> cantrip or <em>silent image</em> spell, a warlock's <em>misty step</em>, as well as strange and horrible rituals like the <em>create pine kindred</em> spell cast by pine kindred jarls.</p><p></p><p>I think that'll do for now. It should give us enough to talk about when next I check this thread!</p></blockquote><p></p>
[QUOTE="Cleon, post: 8459508, member: 57383"] I was thinking pine kindred might prepare spells more like a sorcerer or wizard than a druid (i.e. each of them knows a druid spell or two but they can't prepare them from the entire druid's spell list), but I forgot to explain it. So something like: [INDENT][B]Spellcasting[/B] The pine kindred is a 1st-level spellcaster that used Wisdom as its spellcasting ability (spell save DC ##; +# to hit with spell attacks). It knows 2 cantrips and 3 spells it can choose to prepare after a long rest, but cannot cast any other spells. Kindred normally cast spells from the druid's spell list. A typical pine kindred has the following spells prepared.[/INDENT] [INDENT][/INDENT] [INDENT][B]Cantrips (at will):[/B] [I]one cantrip[/I][/INDENT] [INDENT][B]1st level (1 slot):[/B] [I]one spell[/I][/INDENT] or maybe: [INDENT][B]Spellcasting[/B] A pine kindred is a 1st-level spellcaster that used Wisdom as its spellcasting ability (spell save DC ##; +# to hit with spell attacks). Normal pine kindred cast spells from the druid's spell list. It knows a number of spells equal to its hit dice plus its Wisdom modifier. Most pine kindred know either the [I]poison spray[/I] or [I]produce flame[/I] cantrip plus the spells [I]first[/I], [I]second[/I], [I]third[/I], [I]fourth[/I], and [I]fifth[/I]. The kindred can prepare its spells when it finishes a long rest, choosing from the list of spells it knows. A pine kindred has the following spells prepared:[/INDENT] [INDENT][/INDENT] [INDENT][B]Cantrips (at will):[/B] [I]one cantrip[/I][/INDENT] [INDENT][B]1st level (1 slot):[/B] [I]one spell[/I][/INDENT] That's a bit far from standard spellcasting. Also, upon reflection it doesn't matter much since it's unlikely the Pine Kindred will have time or inclination to take a long rest and change its spell selection. It seems simpler to use druidic-style preparation: [INDENT][B]Spellcasting[/B] The pine kindred is a 1st-level spellcaster that used Wisdom as its spellcasting ability (spell save DC ##; +# to hit with spell attacks). A typical pine kindred has the following spells prepared from the druid's spell list.[/INDENT] [INDENT][/INDENT] [INDENT][B]Cantrips (at will):[/B] [I]poison spray[/I][/INDENT] [INDENT][B]1st level (1 slot):[/B] [I]entangle[/I][/INDENT] [INDENT][/INDENT] [INDENT]Common alternatives include the cantrips [I]produce flame[/I] or [I]shillelagh[/I] and the spells [I]charm person[/I], [I]faerie fire[/I] or [I]thunderwave[/I].[/INDENT] For the "Flavour Expansion" I mentioned some time ago, I was thinking something along these lines: [B][I]Dark Druidic Mysteries[/I][/B] Pine kindred know ancient and horrible secrets of nature forgotten by living druids. These include cantrips and spells that are not on the druid spell list, such as a wizard's [I]ray of frost[/I] cantrip or [I]silent image[/I] spell, a warlock's [I]misty step[/I], as well as strange and horrible rituals like the [I]create pine kindred[/I] spell cast by pine kindred jarls. I think that'll do for now. It should give us enough to talk about when next I check this thread! [/QUOTE]
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