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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8465765" data-attributes="member: 57383"><p>After thinking it over, I think maybe we should leave mention of Nidhogg to the Description as a "myth" of the Pine Kindred and leave the mechanics more, well, mechanical. Perhaps call the ability <strong><em>Necrotic Sap Infusion</em></strong>, although maybe the Kindred themselves refer to it as the "gift of Nidhogg".</p><p></p><p>Then again, I just like the ring of "Gift of Nidhogg" better.</p><p></p><p>Here's a fleshed out version:</p><p></p><p style="margin-left: 20px"><strong><em>Gift of Nidhogg</em></strong>. The sap that pine kindred use for blood contains a necrotic venom the kindred call <em>Sap of Nidhogg</em> whose outre energy can be used in various necromantic practices. A pine kindred thane contains <em>Sap of Nidhogg</em> represented by [four?] doses of this gift.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A pine kindred thane can touch a target and infuse their circulation with <em>Sap of Nidhogg</em> drawn from the thane's own veins. A thane can spend up to two doses when it uses <em>Gift of Nidhogg</em>. It can touch two targets and infuse each with a single dose or infuse a one target with a double dose. The thane takes 1d6 damage per dose. If the target is an undead, it regains 1d8 + 2 hit points per dose. If the target is a living creature, it takes 1d10 necrotic damage per dose plus 1d10 poison damage per dose.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The thane can also use <em>Gift of Nidhogg</em> to assist a pine kindred jarl when it uses <em>Initiate Pine Kindred</em>.</p><p></p><p>I'm also thinking of adding a Rough Draft of a Description to the base Pine Kindred, but I'll see how my time & inclination goes. Might not happen for a while.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8465765, member: 57383"] After thinking it over, I think maybe we should leave mention of Nidhogg to the Description as a "myth" of the Pine Kindred and leave the mechanics more, well, mechanical. Perhaps call the ability [B][I]Necrotic Sap Infusion[/I][/B], although maybe the Kindred themselves refer to it as the "gift of Nidhogg". Then again, I just like the ring of "Gift of Nidhogg" better. Here's a fleshed out version: [INDENT][B][I]Gift of Nidhogg[/I][/B]. The sap that pine kindred use for blood contains a necrotic venom the kindred call [I]Sap of Nidhogg[/I] whose outre energy can be used in various necromantic practices. A pine kindred thane contains [I]Sap of Nidhogg[/I] represented by [four?] doses of this gift.[/INDENT] [INDENT][/INDENT] [INDENT]A pine kindred thane can touch a target and infuse their circulation with [I]Sap of Nidhogg[/I] drawn from the thane's own veins. A thane can spend up to two doses when it uses [I]Gift of Nidhogg[/I]. It can touch two targets and infuse each with a single dose or infuse a one target with a double dose. The thane takes 1d6 damage per dose. If the target is an undead, it regains 1d8 + 2 hit points per dose. If the target is a living creature, it takes 1d10 necrotic damage per dose plus 1d10 poison damage per dose.[/INDENT] [INDENT][/INDENT] [INDENT]The thane can also use [I]Gift of Nidhogg[/I] to assist a pine kindred jarl when it uses [I]Initiate Pine Kindred[/I].[/INDENT] I'm also thinking of adding a Rough Draft of a Description to the base Pine Kindred, but I'll see how my time & inclination goes. Might not happen for a while. [/QUOTE]
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